Laythrom's forum posts

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Laythrom

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#1  Edited By Laythrom
Member since 2013 • 26 Posts

For me, Fallout 3, Fallout: New Vegas, and This War of Mine were some of the most addicting.

https://www.youtube.com/user/GhostGamer412
https://www.youtube.com/user/GhostGamer412

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Laythrom

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#2  Edited By Laythrom
Member since 2013 • 26 Posts

Mandatory tutorial levels at the beginning of any game. I seriously believe that some developers think that we are lacking in the gaming common sense area. If it is optional or skippable, then that doesn't bother me. But when I am stuck with the Barney into, that is another story.

https://www.youtube.com/user/GhostGamer412
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#3  Edited By Laythrom
Member since 2013 • 26 Posts

I've written a thesis concerning this topic, covering both sides of the fence. But in the end, let's face it; sex, drugs and violence sells...and it sells well.

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Laythrom

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#4  Edited By Laythrom
Member since 2013 • 26 Posts

A combination of Fallout: New Vegas Project Brazil, Murdered Soul Suspect and I'm still playing Far Cry 4.

https://www.youtube.com/user/GhostGamer412
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Laythrom

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#6 Laythrom
Member since 2013 • 26 Posts

Homefront

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Laythrom

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#7 Laythrom
Member since 2013 • 26 Posts

To each their own for everything; personally, I went with an AMD 8 core processor for my gaming/normal rig and went with dual Xeons for my workhorse. Even though I am a definately an Intel fan...sometimes their prices urk me. I am also more of a fan of the CoolerMaster HAF case due to the high airflow possibilities (I like the ability to have a larger fan size at lower RPMs to help cut down on fan noise). But honestly, looking at your build list...everything looks pretty good.

 

[edit] depending on what you get into (in the future) you can research Tesla cards. Although they are still expensive, if you get a lot out of them.

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#8 Laythrom
Member since 2013 • 26 Posts
How large of an open world environment is too large? What size are you guys looking for [an average Operation: Flashpoint sized map or larger]?
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#9 Laythrom
Member since 2013 • 26 Posts
[QUOTE="KHAndAnime"] The next question brings me to my central point - does having interactivity with the story worsen the story, or better it? If the game is filled with superficial choices that don't change the central ideas behind the story, then what is the substance to them story-wise? Immediately, looking at it from that perspective does the game seem a little contrived compared any of the movies I listed.

See, IMO, I think that it all depends on the story, production and production team. I have played games that has had a storyline that can be influenced by interactivity; and some of them I really enjoyed. However, on the flip side of the coin, I have also come across some that continued to have be scratching my head throughout the game play. Honestly, I think about it as a flip of the coin; typically it will either be good or bad [a 50/50 split].
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#10 Laythrom
Member since 2013 • 26 Posts
ArmA covers most what I enjoy about an FPS as far as features go. As the genre covers many different sub-genres, I wwould like to see one thing more touched upon: environmental interaction. It has been slightly done, but I'm not talking about pre-scripted buildings being blown apart, but moreso every element in the world to be physically accurate to its real world couterpart. In weight, penetration resistance, affinities and vulnerabilities and to what degrees they will withstand punishment. And I mean EVERYTHING. It's always frustrated me immensely when playing FPSes that when indoors I'm relatively safe, even if the walls are made of bamboo. FPSes would rise to another level if you really had to take into consideration everything around you as you would in real life.

Of course, this is coming from someone who enjoys the tense nature and lethality of the ArmA games so I'm sure many would hate to see such a thing in their Battlefield 4. But IMO, if you want a real battlefield that feels alive, give it the parameters to be able to do so. Unfortunately, I don't think computing power is quite up to the task of creating enormous environments where every physical object's actions are dictated by realistic properties and physics. But when that day arrives, FPSes will change drastically in how they're played. MirkoS77
Actually that may not be completely out of the question. My guess is that between LODs, Apex, and individual scripting; it should be possible without killing a lot of the PC systems out there. I'm hoping that (by the time we're done) the end user will be able to downgrade the visual settings some so that it's not a requirement to upgrade before playing (in lieu of non-gaming systems and laptops).
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