Laythrom's forum posts

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Laythrom

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#1 Laythrom
Member since 2013 • 26 Posts
Definately do the research and build your own rig. You can build a great gaming platform for around $800 and a serious BA workhorse rig for less than $1500 (of course always depending on what you get).
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Laythrom

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#2 Laythrom
Member since 2013 • 26 Posts
Although I am not a big fan of Dell, I ended up buying a M18x R2. Personally, I think that a lot of companies [aside from Boxx Technologies] lack on tech/customer support, but that's just my opinion. I haven't had any issues with mine and do like it much better than my older Gateway. Did I over pay for it? Yeah I did, but it was still cheaper than a Mac Book Pro and honestly I'm not a fan of Mac anyway.
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Laythrom

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#3 Laythrom
Member since 2013 • 26 Posts

Something like Planetside 2 but with Arma 3's gameplay.

An RTS/shooter hybrid taking place in WWII era(Company of Heroes mix with FPS gameplay mechanics)

 

klusps
What if the game started out in say WWII and other 'wars' are available as DLCs (i.e. Vietnam, Bosnia, Iraq, Afghanistan, future conflict, etc)? Actually better yet...if the concept of different conflicts being released as DLCs; what wars (aside from WWII) or conflicts would you guys want? I saw where someone brought up Civil War; but what else are you guys feeling in lieu of war based FPS? Also, keep in mind, no matter what war gets covered; we will not be doing strict Spec Ops groups like Medal of Honor (2010), COD MW 1/2/3, etc. We would be covering normal grunts for the most part; and (if) Spec Op groups are in it, they would be interacting with the 'normal' grunts [like most military operations].
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Laythrom

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#4 Laythrom
Member since 2013 • 26 Posts
What do you guys (and girls) think about having to command AI in SP? Kind of like Arma and Operation Flashpoint (and SWAT for that matter); but sometimes needing it to be a necessity. Anyone can "army of one" it through a map, but why not add in the necessity to call on squad members, other units, arty and/or aircraft strafing runs. Other games have some of those options in set areas or triggers, but why not leave it open to the player more?
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Laythrom

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#5 Laythrom
Member since 2013 • 26 Posts
[QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...JigglyWiggly_
Not about the story All bout the atmosphere

No but they should have both. Games can have both a BA storyline and atmosphere, but it seems like they are kinda far and few in between. That's one of the reasons why we are developing our own. I personally feel that a company shouldn't gip on the story in order to push a product faster. Likewise in neverse.
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Laythrom

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#6 Laythrom
Member since 2013 • 26 Posts
Depends on the type of cut scene really. Sin Episodes Emergence did an automatic difficulty curve which judged your own play style and changed as you progressed. Unfortunately it had a few bugs that resulted in overly hard sections. It's very difficult to playtest a system that changes for everybody. Discrete difficulties are proven. "Elite" gamers love the ultra hard mode where the protagonist plays with a broken leg etc. nutcrackr
Touché
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Laythrom

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#7 Laythrom
Member since 2013 • 26 Posts
Opinions on theatrical cut scenes? Also, any opinions on not having set difficulty levels in SP (ie Easy, Med, Hard, Veteran, etc), but instead injecting a "learning" AI? [Starting out in an "easy" status and then (depending on the player's abilities and progression) ramping the difficulty.]
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Laythrom

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#8 Laythrom
Member since 2013 • 26 Posts
No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...KHAndAnime
I agree, that is the one issue that I have with the lot of mainstream games. Sadly, I feel (IMO) that it might be because of a bit of greed from the developer/publisher and an attempt to push a product quickly instead of actually developing [a game] the way they should. You do occasionally see game developers that to push the story line (kind of like Max Payne and Uncharted); but sadly it seems like they hold development meetings and (the big wigs) say: "we want running and gunning, fire, explosions and damage...worry about the story later...we'll make it work". You'll always have the extreme difference between the gaming world and Hollywood, but it wouldn't hurt to put more effort into it.
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Laythrom

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#9 Laythrom
Member since 2013 • 26 Posts
Okay, let me recap thus far: SP - Less restrictive maps, good story line, knowledgable AI, wide variety of weapons systems and vehicles, immersive war/fighting scenarios, logic based platforms, true ability to push playable difficulty, decent weapons physics, 100% savability and a FPS/RPG crossbreed. MP - Less restrictive maps, wide variety of weapons systems and vehicles, no perk cheats, decent weapons physics, SDK map building option, decent co-op possibilities ability to run LAN party as well as internet, and integrated tactics. Sound about the gist?
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Laythrom

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#10 Laythrom
Member since 2013 • 26 Posts

I want it to be set during a war where I actually feel like I'm in a war. I'm sick of seeing games where you're a 1 man army or you have just a group of NPCs that never die. I want to be running across a battlefield, dodging mortar fire and seeing others getting blown up in the process.

Legendaryscmt
I definately agree. I would love to have a game that is not based on spec ops groups where you are limited to a set path. I have been looking into "serious games" and simulations in lieu of looking to a way of offsetting that issue. Personally, as an independent developer, avid gamer and combat veteran, I feel that there can be much more of realistic feel interjected into a war based FPS. Something where it is not set on only one pathway, having the possibility of multiple endings and having it based on the players method of playing and decisions along the way. If there could be more interaction, possibilities and methods to carrying out a mission, taking charge of the group and exposing the player to more realistic scenarios; that I believe would be a great avenue to run with.
WW2 era on Forstbite engine (or some other good, new engine).C_Rule
Frostbite would be an awesome platform to experiment with. Currently we have been running with CryEngine and I must give Crytek some credit in lieu of the look and feel of things. Further more, let me take the time to explain why we have posted this thread asking these questions. We are currently working on two independent games; one of which is based on an indie film in which we co-produced this past year. We wanted to take that concept and step it up a notch in the realm of apocalyptic based games. The second of which, we wanted to be an exposure into war. I have played several war based FPSs (ranging from the Call of Duty franchise, Battlefield franchise and loads of others...even including America's Army (which I am usually somewhat reluctant to admit)). With all of those games that I have experienced, they do not branch off into how war actually is. With that being said (and although I have my own "wish list"), our desires is to find out what gamers really want in a FPS (something that I feel big named developers don't really listen to on the level that we want input. Now, I know that we will not be able to use every idea or incorporate everything in one mash up, but this is where gaming should start; listening to fellow gamers.
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