[QUOTE="z4twenny"][QUOTE="AAllxxjjnn"] average gunplay and stealth, awkward pacing as in cutscenes begin to totally overshadow gameplay as the game progresses, dialog is badly written and redundant, cutscenes were too long, story is a convoluted mess with lazy plot devices and deus ex machinas, etc.AAllxxjjnn
^ really the whole series is overrated huh? im wondering what kind of games you guys actually enjoy (im thinking its 360 games the more you bash)average gunplay and stealth? what in your opinion has really good gunplay and stealth?
the cutscene pacing, well thats another to each his own. i really like it, 30 minutes or so of gameplay and 30 minutes of cut scenes. but i like movies....
i thought the dialogue was decent. as for the story being a "convoluted mess" i didn't have problems following it personally and i dunno if i would really consider the "deus ex machina" idea to be a "lazy" plot device. but again, thats just me.
Drebin would be a lazy plot device used to give you sappy back stories to each of the bosses. I like movies too, in fact i love movies. But i don't love movies in my games, and i don't love bad movies; unless they don't take themselves too seriously.
Splinter Cell Chaos theory has good stealth. ie shooting out lights to alter the environment. and sneak past a guard, things like that. Thief offers better stealth. MGS4 practically encourages you to play it run and gun. Especially with Drebin practically giving you unlimited ammo and silencers. You always have plenty of Drebin points, i never found myself running low on points after Act I. Act III was a good example of poor stealth gameplay. That could have been executed much better, which it has in other games.
Good gun play would be a game like Crysis. It doesn't help that MGS4's controls are still clunky. The cover system is complete suck as well.
100% true
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