It's a pretty safe bet that the August release of Madden '08 will be the last game ever released for Gamecube. The console is officially a dead platform. Now is as good a time as any to reflect on the console, the games and it's place in history.
Gamecube facts:
+ Nintendo's first party titles remain excellent, many new franchises
+ More third party support than the previous console (N64)
+ More powerful than the Playstation 2
+ More M rated games than any previous Nintendo console
+ Excellent load time speed
+ 4 player compatible out of the box
+ Dependable, well manufactured
+ Access to GBA library
- Terrible Online support, the 3 online games required subscription fees
- Questionable cosmetic console design
- Terrible and almost useless Digital Pad on the standard control pad
- Disc format alienates third party publishers
- GBA connectivity feature was overplayed, underutilized
- Game library missing quality titles in key genres
- Over reliance on familiar franchises
- Third party support worst of the three last generation consoles
If the N64 era was the fall from grace, the Gamecube era was the equivalent of hitting rock bottom. By design, the Gamecube had everything it needed to compete. Bad decisions from Nintendo hurt the console constantly. While the console came in #3 worldwide, it still offered a better experience than what was to be expected of last place. Early in its life, the Gamecube saw the birth of many exclusive franchises and strong third party support. While 2006 and 2007 were difficult years for the console, the previous years of its life were filled with the steady release of quality titles. What were the major things than went wrong? Even though this is a matter of opinion, let's briefly highlight a few points we can agree on.
Online support has been mentioned often and is an obvious criticism, along with the system's cosmetic design which includes the controller. A focus on connectivity failed to excite gamers, not because it was bad technology...it was never implemented properly. More on this later. Nintendo never marketed important releases well, like MGS: Twin Snakes or Resident Evil 4. Nintendo's release schedule was not ideal at times. While 2002 saw Super Mario Sunshine and Metriod Prime...holiday season 2003 featured three racing games, Mario Kart: Double Dash, F-Zero GX and Kirby Air Ride, here is where a serious loss of momentum began for Nintendo. Too many Mario Party and Mario Sports entries diluted the quality of first party software offerings. Ultimately, Nintendo's choice of disc format ended up alienating more developers than it did protecting from copyright infringement.
Not all decisions made by Nintendo where terrible. Getting Square Enix back on board was a major achievement at the time. As time has shown, the sale of Rare and the release of Silicon Knights were excellent business decisions, as niether developer has produced anything worthwhile since. Allowing Gamecube owners to access the GBA library through the Gameboy Player made helped players stay interested between calender releases. Excellent relationships with EA, Ubisoft, Sega, Namco and Capcom kept third party software in constant supply, despite the lack of exclusives.
Connectivity could have been a unique feature that defined the Gamecube, yet Nintendo couldn't see past the visions of fatter wallets. With the GBA installed base and the plethora of developers releasing software for the GBA, it could have been the true bridge over the gap that separates portable and console gaming, Playing a game on your Gamecube and being able to continue the experience while away from the system was never really explored. Information exchange of any meaningful gameplay implictations was limited to the Pokemon franchise. Instead, unlockable easter eggs within games were delegated to how much of Nintendo's merchandise you owned, rather than having any real skill in a particular game. This blunder could see the end of connectivity altogether, as neither the DS or PSP is doing anything meaningful with their parent systems.
What did the Gamecube do right? Let's explore that next time...this is turning into a wall of text.
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