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LowTechGeek

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@zerojuice: First, skilled labor often isn't that skilled. Have you ever hired a contractor? Usually the person you talk to and hire (the one that owns or runs the company) just takes half of your money to pay for some decidedly unskilled laborers and keeps half for themselves, and the work speaks for itself (hint: not great).

Second, software development isn't skilled labor in that sense. Yeah, everybody thinks they can just spend a few hours reading through a website and et voila!, you're a programmer. But script kiddies need to be told exactly what to do several times each day. It's not enough to just know a language; you have to have the domain knowledge too. And debugging skills? Not a chance.

I've been in the industry for 20 years and I'm still having to learn a new language, tool, framework, platform, application, API, etc. about once a month just to be able to do my job. And the scary part is, I'd say I'm now experienced and knowledgeable enough to have an idea about just how much I don't know!

Of course, if the majority of recent video games are being developed by your so-called skilled laborers, that would really help explain the state of the industry these days.

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LowTechGeek

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Edited By LowTechGeek

Urine for a good time with this controller. Don't miss this golden opportunity to shower your phone with awesomeness!

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LowTechGeek

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Tears of the Kingdom killed my tolerance for Nintendo's shenanigans. Now Diablo IV killed my tolerance for Blizzard's crap. I'm a huge fan of both franchises; been playing them since their beginnings, and unfortunately bought and played (and WAS excited to play) both games. But this generation of $70 games that seem to be nothing but chores and cash grabs has left a bitter taste in my mouth. Fortunately, I have a huge backlog of older games that I still have yet to play, so it may be a good thing for me that these latest games aren't good. It just makes me sad, like I've witnessed the death of a friend.

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LowTechGeek

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LowTechGeek

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This is the fantasy I've been trying to play in Season 1, but it's not going so well. Not much love in terms of items and powers for a blood necro. Hopefully that changes with S2.

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I am a big Transformers fan, and these were the best Transformers games by far. However, they still weren't that great. They were basically just shooters with robots. Besides for a few flying sequences, their vehicle forms were mostly just a side show. I'm still waiting for a Transformers game that gives equal weight to their non-robot forms, like a game that has wide open spaces to traverse and explore that would be tedious to do in robot form but fun in vehicle/beast form.

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They said the same thing about Diablo 3 a few years ago. Back then their excuse was something along the lines of it was a 10 year old game engine and wasn't designed for a large stash space, for the exact same reason (everyone's stash is constantly sync'd with everyone else in the same game). They said they couldn't fix it until the next game. Oops.

Now it makes me think more than ever that D4 is running on the same engine as D3. I already had that suspicion because of the visuals.

It's a stupid reason and an easy fix (only sync on trade/inspect). The fact that this issue has been around for so long makes me believe that either they don't want to fix it or they're too incompetent to do so.

I swear I read about all this on GameSpot but can't find the article now. Anyway, here's a related blizz forum post:
en/d3/t/let-me-buy-stash-tabs/19717