My recent backlog problem isn't that I don't play the games, but I don't finish them. Final Fantasy X-2 is sitting down there on ch. 5, and Xenosaga I is waiting for me to enter Proto Merkabah. So how did I deal with it? I bought Tales of Symphonia, and I'm at the end of the game; I can fight the final boss whenever I want to. This all seemed to start last year with Skies of Acradia Legends where after buying it, I played it every day until getting to Soltis, didn't play it for a while, and finally just went ahead and beat it 8 months later. The only reason I stopped that one in the first place was because Ocarina of Time Master Quest came out, and just didn't go back to finish it until I got really bored one day.
I think the problem is that many games (Tales included) seem to have a bunch of sidequests that aren't accessible until the very end of the game. For example, the only way to get the ultimate summon in Tales is to basically get to the point where you're about to fight the final boss, then turn around and go all the way back. X-2 has this problem where I can go finish the game whenever I want, but there is literally TONS of stuff that I'd like to take care of before beating the game and starting a New Game + (the Via Infinito is just one of many). Xenosaga I has just been a chore for me to play, but yet I'm still compelled to max out everyone's Ether skills, learn more Techs, and buy the other A.G.W.S, just in case some of it will transfer to XS2. Even Golden Sun: The Lost Age did this; the Teleport Psynergy is necessary for several sidequests at the end of the game, yet the very reason that you get that spell is to go to the Mars Lighthouse Aerie!
I think my frustrations with this recent development stems back to my two favorite RPGs: Chrono Trigger and Xenogears. XG let you do all of the "end" sidequests before going into the final place, unless if you consider making Regiers playable in the Gear Arena significant. With CT, you reached a point where you can either choose to fight Lavos or do some sidequests involving each character (The Fated Hour), but if you do all of those, then the game lets you know that there's only one thing left to do (The Final Battle). In other words, there's a point where you CAN fight, but to get the full story, you need to tie up the characters' loose ends. However, with the context of time travel, you never feel like you <u>should</u> go on for the sake of the plot, compared to other games where it's like "Well, this is it, everything depends on us now. He's going to destroy the world in a few hours if we don't stop him now... oh, wait a minute, that villa on the beach looks pretty nice, I'm gonna go buy it and spend the night there!" (see if you can guess what game I'm indirectly referencing here). Fortunately, to Tales of Symphonia's credit, you're not racing against the clock since the boss' hands are tied until you get there.
Now, contrary to everything I've said here, I'm going to keep playing Tales of Symphonia, doing as many sidequests as I can and beating the boss when I have nothing left to do. Then, I'll start it all over again! Somehow this game has managed to keep me entertained more than other games that use this sidequest mechanic, but it still frustrates me somewhat.
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