@BranKetra said:
@MAILER_DAEMON said:
@BranKetra: Birth By Sleep and Dream Drop Distance did a much better job at finding the balance.
Those are good for handheld players, but I am hoping for a worthwhile home console experience as that is my primary way to play games.
BBS was originally planned to be on consoles, and neither of them compromise anything for the sake of being handheld, although 3D was a bit on the short side. II's use of in-battle QTE's took you out of everything for the sake of being flashy, whereas BBS' Command Deck, D-Links, and Shotlocks were immense improvements over MP of the previous games, and the Command Styles happen based on battle flow and how YOU fight, instead of what the developers felt looked cool at the time.
3D keeps the Command Deck but replaces Command Styles with Dream Eater links, and goes a step further with Flowmotion. Flowmotion becomes so natural that it feels weird to play any of the other games without it (yes, including the console ones), and in battles it serves a similar purpose to the Reaction Commands of KHII, except once again, YOU are in full control.
The team that's working on KHIII is the same team that made Birth By Sleep and Dream Drop Distance, because the team that was supposed to make III (the same ones that made I and II) have taken forever to make what is now FFXV. What I want is for them to continue building on the gameplay foundation that they started with these two gems, because to ignore them for the sake of making a game that feels more like KHII would be a major step back for everyone and everything.
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