Tinted eyes, perfect name.
MC3887's forum posts
Crysis 2>GEOW 3/UC2/KZ3. IMO
[QUOTE="turtlethetaffer"]
That's what I've noticed. It's more just special treatment. For instance, why is it considered wrong to hit a girl if she hits you first? Like, in a serious, threatening, manner. I don't get it.
JLF1
Well, women are often physically weaker than men so hitting back will only lead to worse things.
The best thing to do is simply to report her. 20 years ago that wouldn't lead to anything, today it will. Unless you actually have to use force in self defence in fear or a woman potentially really hurting you. I've met women who have used items ( belts, bags, lamps) simply because they thought they had the right to even out the physical advantage that men often have. There's no point in hitting back if she simply slapps you though.
I this situation any different tohugh : 6'2 250lb male vs. 5'0 100lb. If the 5'0 guy hit the 6'2 one should he not fight back?
Metro 2033 bro?
[QUOTE="MC3887"]
I have one question though, why does it bother you that consoles might have to use a cheaper effect/combo of cheaper effects/cheaper way of proccessing in general, if it gets the same or close to the same result? I mean, graphics in general is just one big trick to try and attempt to make it look like real life/a really good looking surreal version of that. Both platforms have not reached that level yet.
AnnoyedDragon
It doesn't bother me, I'm only using it as a explanation against an idea that does bother me.
This idea that they are actually finding more and more performance out of fixed hardware, not just applying existing performance (the actual hardware's limit) in different ways over time.
I understand that, but when you find a way to make an effect cheaper doesn't it mean you have more ram to do things w/ than before, in a way "increasing" how much you have. For things like texture obv you could only have 512(max) loading at any one time.
24 players is fine IMO. Don't really see a need for more then 16-20.
[QUOTE="nameless12345"]
How do you comment this then:
http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips
Also the Sega Saturn and N64 had memory expansions which enabled the devs to make games previously deemed impossible.
AnnoyedDragon
Of course the ability to upgrade a systems hardware wouldn't be factored into my responses, because today's consoles can not upgrade their graphics relevant spec. If they could, I wouldn't be making this argument.
And in the end it's the end result that matters. They said GT3 on the PS2 used 100% PS2's power yet GT4 managed to look better anyway. PS2 in general was getting more and more impressive games with time (see the difference between Ridge Racer 5 and God of War 2 or Okami).
nameless12345
GT3 probably was using 100% of the PS2's performance. Games looking better later on is not a counter argument to that, they just refined how they used that performance to achieve the desired result.
Again, I am not arguing against the ability of console games to look better in the future. I am arguing against this mentality that improvement comes from a seemingly unlimited well of performance that the developers keep tapping more from.
They aren't getting more performance, they are changing how they apply that performance, how many times must I state this?
I have one question though, why does it bother you that consoles might have to use a cheaper effect/combo of cheaper effects/cheaper way of proccessing in general, if it gets the same or close to the same result? I mean, graphics in general is just one big trick to try and attempt to make it look like real life/a really good looking surreal version of that. Both platforms have not reached that level yet.
[QUOTE="MC3887"]
They have always done that, as a counter example look at GeOW 2-3. Also I think they are supporting 3D now which reduces their resources anyway.
Espada12
GEOW 2 graphically was not impressive at all, that's why the jump is so big.
At the time it was CGK was it not? Either way the jump is because of tricks that they are discovering, to simulate this certain effect or another w/o doing the "official" way to do it. So does anything but the final look matter, even if it really isn't more impressive? I mean most dev ARE trying to simulate real life lol.
[QUOTE="topgunmv"]Only a few said that, those reviewers are in the minority. So you speak for all of SW now?You personally like the way uncharted 2 looks more? Good for you, but this has been beaten to death.
At this point its plainly obvious that those who don't think crysis 2 is the best looking thing on consoles is in the minority, both in system wars and among professional reviewers.
Ichigo-Kur0saki
Not many reviewers say it is CGK directly, but by their praise it is obviously impiled Ie, "Witht he best among console", "Best looking FPS(KZ3)", etc.
[QUOTE="MC3887"]
[QUOTE="AnnoyedDragon"]
What's with this attitude that they can just keep pushing consoles further and further? They peaked a long time ago, they are just finding different ways of applying those resources.
I swear, some people think optimization is pushing on magical.
Espada12
Annoyed, I know you are annoyed at console but really look at GOW/GOW 2 on PS2. The difference won't be OMG huge for the rest of the gen though.
Yeah but devs these days are just using artstyles and visual/programming tricks to make you think things are going forward but they really aren't.
Look at UC 1- UC 2 huge difference. Look at UC2-UC3, from the gameplay we were shown there's almost no notable difference.
They have always done that, as a counter example look at GeOW 2-3. Also I think they are supporting 3D now which reduces their resources anyway.
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