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Saints Row 2 pc - first impressions

If you were angry with gta iv's poor optimisation then you probably should smoke a joint or two before you take a look at Saints Row 2. My 8800gtx, q6600 quad and 4Gb of RAM might not have been able to play gta iv maxed out but it could run it on medium-high and it still looked fantastic. This is the first game that ive encountered that my rig struggles with even on medium settings. This could be understandable if Saints Row 2 would give crysis a run for its money in the visuals department but... well take a look and see..


Photobucket oh dear. and not a one off bad screen. take a look at a couple of others..

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Washed out palette and poorly defined objects, it really is quite terrible. Let me just say that my set up runs crysis and warhead on ultra / enthusiast at 1280 x 1024 (with no aa or v-sync admittedly) very, very well so it isn't due to a lack of technology on my part..



Now take a look at gta iv on my pc...

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So not the most impressive start for 2009's first significant release on the pc i'm sure you'll agree. And it doesnt look any better in motion either with a real lack of detail in your surroundings and a jerky camera that makes moving about and driving a bit disorientating. There also seems to be a real lack of animation, things certainly don't move about smoothly. Drop the settings right down and the framerate improves but it's a world apart from the smooth and silky framerate and incredible detail in gta iv.

Fortunately the soundtrack is more impressive. Nas's new york state of mind whilst navigating the start menu and karma chameleon booming whilst spraying unsuspecting members of the public in raw sewage being the highlights so far.

Mission wise so far its been, on the whole, great fun, i've not been on one yet that isnt completely over the top and gratuitous and most contain some genuinely amusing moments. Driving however feels loose, lightweight and is perhaps overly simplistic, or maybe i just find it like that because im so used to gta iv's more elaborate system. Or maybe not. I've also noticed a few bugs so far which left me no choice but to restart the mission. And bizarrely everyone has teeth like jaws from james bond. There must be a real dentist shortage in Stilwater.

So, to summarise, first impressions are a fun game hampered by some quite shockingly poor graphics and technical issues.

Cryostasis - looks promising..

A little taste of what looks to be a russian bioshock / f.e.a.r. type game with a little bit of s.t.a.l.k.e.r. mixed in (anacronyms :evil: ) for good measure. The story seems to be about a scientist who discovers a ship called the North Wind, with a nuclear cargo, trapped in the ice and goes aboard to find that something has gone seriously wrong. The crew seemed to have turned into some kind of mutants who feed off the cold and it looks like you'll spend the game unravelling the mystery of what went wrong.

Hailed as a Crysis killer (graphically) i predict its not going to topple the great one just yet but still gameplay-wise it looks promising and is likely to have that same weird and twisted eastern european atmosphere that made stalker so cool. 8)

Image Hosted by ImageShack.us ^ One of the flashback scenes from early on in the game with your huskys pulling you towards the ship trapped in the ice at the north pole.

Image Hosted by ImageShack.us ^ The frozen ship upon entering, with your stamina and heat meter in the bottom left corner. One look inside and i'd be straight back out tbh..

Photobucket^ You have some ability to jump into the mind of any frozen seame.. err sailors ( ;) ) you find and go back in time to save them from death. Thats pretty impressive...

Photobucket ^ Navigating through the creaking ship with just a flickering torch, using any heat source you can to keep warm, whilst these mutants scamper around in the dark howling creates a tense and claustraphobic atmosphere.

Photobucket ^ Another flashabck scene as you approach the ship the ice around you begins to break. Must have been one heavy sleigh..

Photobucket ^ He's probably coming to steal your gloves.

Photobucket ^ Hey! get your own dinghy pal! this one's taken!

10 things Ubi need to do to return Splinter Cell to its former glory

A quick to do list to help ubi design their next splinter cell game...

1. Bring back the shadows! Levels with no shadows to hide in (i.e. most of double agent) = fail. And bring back the old shadow meters.

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^ no shadows = fail. grey suit instead of white suit = fail. green / yellow shadow detector instead of system used in previous games (see pic below) = fail. double agent = (yep, you guessed it) fail.

2. If it ain't broke DONT FIX IT! Or at least don't dramatically change it. Chaos Theory got it all right. It MUST be used as a template for the new game!

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^ The Panama bank level from chaos theory, one of the best levels in a game EVER!

3. Get some new npc voice actors instead of recycling ones from chaos theory (cheapskates!).

4. DO NOT REPEAT THE SAME LEVEL SEVERAL TIMES! Especially when its crap and full of little pointless minigames.

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^ oh yay its the JBA hq level. again. with access to a new area. thrilling:roll:

5. Rewind the storyline. Lambert should be alive, Sam should be back to his old self. Timeframe for the new game should be somewhere between chaos theory and double agent.

6. Bring back the hacking goggles! You do NOT discard one of the coolest and most useful gadgets from the previous game!

7. Back to the old sam, please! Take Sam's personal life out of the game. Killing his daughter and having him turn into a grieiving, depressed drunk who had to drop out of active service in DA was a mistake and severely damaged his aura as an ice cold, unflapable military spy.

8. New gadgets please! Cool ones that are genuinely useful and practical preferably.

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^ the maria narcissa level from chaos theory was great for using all the stealth gadgets

9. Beta test the pc version before releasing it! Extensively! DA is a contender for the most bug ridden game of all time.

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^ that cut scene would look great if it wasnt for the bloke superimposed in the background:roll:


10. Get the game play tested by genuine and experienced gamers, both fans and non-fans of the series and ask them the all important question IS THIS FUN? An obvious question you would think but one clearly forgotten about during the testing of assassins creed and far cry 2.

For god's sake Ubi don't mess this one up!

Is Crysis (and Warhead) the best FPS this gen?

I would say yes. In terms of a single player campaign i just cant see how anything surpasses it. Forget the graphics, from a strictly gameplay perspective it just manages to get things so right. Is there a more satisfiying sequence of events in the fps genre then to lie prone on a clifftop, overlooking a military base, identifiying enemy numbers, weapons, vehicles and points of entry through your binoculars, planning your attack, then creeping down through the foliage and executing your plan, using the cloak for concealment, picking the enemies off predator-like one by one, emerging from the shadows to silently dispose of your prey before disappearing away without a trace?

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A good imagination is a prerequisite of course... imagining the enemy, petrified as this imperceptible assassin drifts through their ranks slaughtering all in his wake. Its just all so extremely cool, play it on hard or delta and there is simply nothing that comes close. Perhaps its the stealth element that pushes crysis head and shoulder above other fps for me, after all we are hardly spoiled for choice in this genre on pc. You are one man against an entire army, yet it feels like it is you who has the upper hand, the hunted becomes the hunter! But one wrong move, one slip up, and it could very well spell disaster. Its a tightrope you walk, but makes the game all the more thrilling for it, and if your tactics pay off it feels extremely satifiying. And this is just one way to play the game. There is no linear route to follow, no holding your hand down a predetermined path, you are shown the target, the area, then the rest is up to you.

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Anyway, enough over embelishment, down to brass tacks.. for it to lay claim to the title of greatest fps this gen then lets plonk it in the ring, nose to nose, with some of the heavy hitters of this gen and see which lands the KO blow. So lets start with the console favourite call of duty 4 - looking at the first level of each we get a sense of the games and what theyre all about. COD 4 gives you a brief intro by a cockney sounding remarkably like Psycho from crysis and then starts off with a tutorial in a shooting range and then on to an obstacle course.

Crysis's tutorial is more in the baptism of fire vein, seamlessly weaved into the start of the game, and straight in to the action from the start. Washed up on a beach and disorientated, with your teammates scattered haphazardly around the coast of the island, you stumble across a korean soldier patrol and with a slight jig of your weapon config and the use of your cloak dispose of them with satisfiying aplomb. Meeting up with one of your teammates, you discover the body of another from your squad, skinned and hanging from a tree. So far, so very Predator... cool.

Complete the tutorials in cod4 and you're thrust into a daring assault on a cargoship in the bering strait to rescue a package. With your squad mates leading the way, giving the orders and taking the initiative, you can't help but feel like a passenger, never essential to the success of the mission - more of a spectator.

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The visuals are great, the guns feel substantial, the pacing is fast but it feels... ultra linear. We'll give it the benefit of the doubt though, after all you are on a ship so how much freedom can they really give? Lets move on to the second mission.

So.. to Russia and on the move through the marshlands, led by your teammates to meet up with a Russian associate who takes you to an area your contact is holed up in. Overlooking the battle ground you snipe several enemy troops, before being led round the path to the cliff top and into a ferocious firefight with enemy troops. Try to deviate from this path and there are invisible barriers preventing you from doing so. And this is essentially where the game falls down. The linear route is never concealed, its a corridor shooter without the corridors. You move along a fixed path from shootout to shootout, killing x amount of respawning enemies and then moving on down the predestined narrow passage to the next set piece battle.

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In comparison Crysis offers something different. Just minutes from starting the game, as the sun begins to rise, you find yourself peering out overlooking a bay patrolled by enemies in boats and on the beach. Your orders? Unblock the device on the beach preventing you from communicating with your team and then make your way around the coast to rescue a hostage. That is all.... That is all! Freedom! Or the illusion of freedom. In FPS terms its the same thing. Use stealth, or go in all guns blazing. Comandeer the boat and speed across the bay bypassing all the beaches, hijack the jeep sent to look for you and make your way round, highly conspicuous yet with the use of a powerful gun turret, or make your way on foot, along the beach, or over the hills, or go around the hills coming out on the beach round the corner... Any way you wish!

And this is what tips the scales in crysis's favour. Both have predictable but easy to follow storylines (even though its probably its weakest pount I still prefer Crysis' story tbh), both have pretty graphics (no prizes for guessing which is better though) and satisfiying gunplay. Both have some epic and memorable moments (Crysis beats it again in this respect though), yet it is the perceived freedom that crysis gives you that really delivers the telling blow. Cod4 staggers against the ropes... Oh, and the nano suit... K.O.

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So who else do we have? Half life 2 episode 2? More of the same really wasn't it? Revolutionary in 2004, by 2007 it was just great. Not quite the exceptional slice of gaming excellence some claim, the final set piece, for the first time in the series, felt like a computer game set piece. Drive round in a buggy with the Magnusson devices attached, find a strider, jump out, gravity gun the device on to the strider and then shoot it to explode. Hmmmm... it was fun, for a while, but i soon found myself cursing this Magnusson fellow for not having the gumption to include the option to explode the devices by remote control or something far less.. fiddly.

Crysis is new, fresh, different - new suit, new powers, new guns, half life 2 simply cant compete with this onslaught of modern-ness, not in fps terms thats for sure. And despite a few tweaks in the visual department it's beginning to look out of date. Stick it side by side with crysis and wow... its practically archaic (see above pic of crysis!).

Other shooters deserve a mention - halo 3 was great fun but did nothing that was new or revolutionary, r6lv likewise was great, a fps which required some pre planning and intelligent teamwork, not to the standard of previous rainbow 6 games but still great, satisfiying and certainly worthy of a mention. Someone forgot to tell them though that its not 1991 when they made the cutscenes (see below).

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Anything else? Cod waw? More of the same. Far cry 2? (laughs hysterically). Errr.. Gears of war? Tps yes, but its still a shooter and a big blockbusting steroid fuelled shooter at that, trouble was it got a little repetitive after a while despite the hollywood visuals, but was fun and had enough in the good looks department to get people to stick with it. All fur coat and no knickers though really. STALKER? Hmmm not sure exactly what sort of that game that was, a FPS with stats? Its a bit too different to consider in this category anyway, file with bioshock, fallout 3, mass effect and games of that ilk.


So the last one standing is crysis. All hail the fps king of this gen.

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So what have we learnt from the pc release of gta iv?

Well, for one, that PC gamers love a good drama. It seems there's nothing we love more then to have a good old moan at a company and oh my did we moan. With rumours spreading like wildfire over the internet that the pc version was broken and bug ridden pc gamers flocked from far and wide to weigh in to rockstar with all sorts of histrionic hyperbole, talking about "treachery" and "betrayal" with one irate gamer proclaiming "rockstar are now my most hated company" conjuring visions of an over dramatic toddler stomping their feet. Whether you had the game or not was unimportant, the outrage bandwagon was bounding along at full steam and gamers rushed to jump on board.

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Of course i dont wish to make light of the issue of poor optimisation and be dismissive of what does appear to be genuine technical problems with the game (infact I fully sympathise with anyone who can not play the game due to technical bugs), but its hard not to smile when, time after time, i read posts from gamers incredulous that they get such a low framerate before going on to say that this occurs when they have all settings maxed out. Unfortunately it seems it is a pc gamers instinct, a plight i suffer from myself, to, as an automatic reflex, crank the sliders in the graphics settings menu on any game up to max. Yet some seem incapable of conceding that they cant run the game maxed out and to then experiment with medium or even (dirty word) low settings (gasp!), until they get a stable framerate. If they did maybe they could stand back and realise that at even medium settings the game is visually far superior to the console versions. But no, instead they will stubbornly keep the settings high, playing at settings their hardware simply cant support, seemingly for no other reason than it justifies them having a good old moan on the forums.

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I saw one poster recently bemoan the lack of sli support for his nvidia cards, theatrically stating his desire to punch rockstar in the face. i provided him a link for the updated nvidia drivers which would allow sli support for the game but, no doubt blinded by rage, he missed the post (and the solution to his problems), instead jumping back into the thread minutes later to resume his tirade against rockstar, proclaiming piracy was now justified as a means of punishing them. It's almost as though some PC gamers love to play the victim more then they do the games.

So.... to the gamers who can not start the game after having scoured the internet for a solution to their problems, with fully updated drivers to all their hardware and fully updated .net frameworks, then I can fully sympathise. To the gamers who can run the game but get an unplayable framerate even on low settings when their pc meets the mimum requirements or above, then I again sympathise. To the gamers who can run the game but feel they should be able to get much closer to max settings with the hardware they have got well then… join the club.

There is no doubt that the game is poorly optimised, but people should have had an inclination from the minimum spec requirements of a dual core that this game was going to require some serious processing power to run adequately. Rockstar should certainly work hard at patching the hell out of the game until it is accessible for medium to low rig users. however it should not be overlooked that gta iv looks better than most of the other big hitters of this year, namely fallout 3, far cry 2, mass effect and cod waw.

Unfortunately all this uproar has detracted from the impact the game should have made because gta iv is certainly up there with the best games on pc this year. Rockstar have addressed the main criticisms leveled against san andreas, namely the confused and muddled main quest and the tedious traveling over long distances. Now, in iv, we have a much more cohesive and plausible storyline and a fast travel taxi system, both of which have been implemented extremely well and are a huge improvement.

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PROS

very immersive story and plausible plot

some great characters, niko in particular

great looking visuals

unprecedented level of detail

weapons handle well and feel great

refined vehicle controls

new features such as fast travel and mobile phone all implemented well

great fun and very addcitive

video editor

modding kit and imminent arrival of mods

CONS

windows live and rockstar social club inclusions

system requirements too high

cover controls can be fiddly

more variation in weaponry would have been welcomed

friends dating becomes a chore

repetitive nature of missions common to gta games on the whole unchanged

lack of things to spend money on

some glitches and bugs on certain systems

CONCLUSION

9.2 / 10

Despite its faults it is an utterly enthralling experience and firmly throws the series into this modern generation of gaming. It's a welcome return for the series in terms of story and characterization to the standard set by its predecessor-but-one Vice City. Other "blockbuster" titles from this year such as far cry 2 pail into insignificance when stood shoulder to shoulder with it. Make no mistake, of all the versions released, this is the superior version and is reflected in the score (i always believed the console game should have received a 9).

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Some further character development would have made it near perfect - being able to splash out on luxuries such as exclusive cars, mansions and businesses and to be able to customise your character with your new found wealth would have really emphasised niko's evolution from poor immigrant to crime lord. the fact that you are given new houses and apartments without having to spend your money negates the progress you are making in the criminal underworld, infact you might as well be paid for jobs in weapons vouchers or taxi fares as this is all you will spend your money on, and the story seems to stagnate a little in the middle because of that - you never quite feel like you are becoming a criminal of real power and significance. But these are minor gripes and are hard to focus on when the game has so many positives. So now we sit back and wait for the mods…

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