More epic lore butchering coupled with what will undoubtedly be mediocre gameplay. Seriously is this the best WB can do with the Tolkien license?
MadCat46's forum posts
Love the necro threads.
Â
Here's a question. Is there any game which has done romance well?
Â
Hint* BioWare games are not the answer.
Well, I'm playing Wargame: Airland Battle right now and the only diplomacy you do in that game involves an F-117 Nighthawk and a pair of GBU-27 Paveway III laser guided bunker busters. If you dig complexity, you'll be happy to know there are over 850 units available at your command, you can full customize your deck to tailor fit your strategic deployment. Slower paced, focus on strategic placements of key military assets such as SAMs and ATMs. I'm still a n00b but I've played a few online games and I can easily say this is the most complex and rewarding war strategy game I've ever played.SKaREOAirland Battle is more tactical complexity whereas the OP is looking for more strategic complexity. My suggestions would be either Victoria 2 or Europa Universails 3 along with all their respective expansions from Paradox. Both games involve much more diplomacy then Crusaders King 2 and both can be played and progressed with little warfare if you choose. Europa would be the better game to start with as Victoria has a very indpeth economic model attached to it which takes a bit to learn. Give it a go and if you like it move onto Victoria 2 or Europa 4 which comes out in a couple of months.
publish =/=developing /pray for Kotor 3 with Bioware Franko_3
I thought we already had that along with KoToR 4, 5, 6, 7, 8, and so on.
[QUOTE="HyperWarlock"]
this isn't very good for gamers who like creativity and don't like micro-transactions.
Baranga
As opposed to LucasArts sitting on the franchise and doing almost nothing for a generation?
At least EA has talented teams and tends to actually release the games they're working on.
Well EA certainly has that and in that regards I suppose the license is in a better home. Unfortunately the rushed development cycles, micro transaction focus, increasingly slipping quality assurance, the poor response time and, er, response to said slipping quality assurance, and the always wonderful DRM features EA lavishes us with lead me to the opinion that there's not much actual incline to be found. I mean what's really gained from simply shifting the exclusivity from Lucasarts in house system to EA's?
Log in to comment