Take the tin foil hats off people ****ing hell. EA arent some big ugly monster trying to steal your money.V4LENT1NEI'd like to agree but this is the third incident that I'm aware of in which EA has overbilled their MMO subscribers. So it screams either incompetence or underhandedness, which I suppose is up to personal preference.
MadCat46's forum posts
[QUOTE="Gladestone1"]Yep, around 2mil. It'll have at least 1mil just on the star wars theme alone I believe SWG disproved the notion that being Star Wars guarantees a large number of subscribers.Doesnt it have it at this stage any how?
wis3boi
Eh? Aside from a couple of video games and some obscure lousy novels that timeline is relatively untouched. Exactly what timeline would you prefer they move to?takes place between ep 3 and 4....can we please move on from this time period. It feels like this period of time has been milked enough.
IZoMBiEI
True, but maybe this is an OLD practice? Most TV Shows, Books and Games do this. Stephen King (imo one of the best writers in history), does this a LOT in nearly every book he writes. Yes, sometimes I want to get back to the main story, but he has such a way of doing it that you take interest anyway on the side, then BAM!, he hits you with the main story again. I feel like this in SWTOR sometimes, I'm interested in the side story and then all of a sudden I get sucked back into the main story and it impacts me.FelipeInsideAn old practice? Sure it can be considered as such seeing as it's been a standard since the earliest recorded tales. If you're implying it's an outdated practice than no I don't agree. It's still the most commonly used and the most widely accepted. However it's certainly not the only method, I'm just focusing on it because it's the method BioWare seems like they tried to take. The deviations from the plotline don't come as an appendage to the characters or the story nor is the plot lessened to bring the focus upon the characters. It comes due to gameplay mechanics and that's where my disappointment is. It's not that they broke some unwritten rules of writing, it's more their unwillingness to be creative and develop gameplay to coincide with their focus on storytelling and instead opting to take the worst possible frame for a game directed at telling a story.
I've only played small bits of ToR but it feels far more similar to that Everquest mold than it does to KoToR, which itself wasn't exactly leaps and bounds from that mold to start with. To me it felt more like they took generic MMO #7450 and stuck their usual storytelling over it and advertised the best of both worlds to appeal to as wide an audience as possible and as a result they failed to really hold me in for either reason because both felt very half-***ed and tacked on to one another. What's in store for the future we will see, unfortuantly as the years go by I find MMO's start to deteriorate in quality as they attempt to recapture their hype from their younger days, a bit like how people in their 50's sometimes go crazy in an attempt to recapture their youthfullness and end up doing more harm to themselves than good.This is true, but let's forget about the MMO and WoW for a second then. SWTOR plays very similar to KOTOR so maybe BioWare (knowing that it was the continuation of KOTOR), just stuck to that formula which they know best (and most of their games play like) and added the MMO elements. I too would have loved more things, but you have to praise them on what they did right. (and also give them time to expand and fix things)
I agree that with the story-telling they could have done more IN SOME PARTS, I don't agree though that it's terrible storytelling. The story is fine, it's not a best seller book but far from terrible. (there are other games that can be called terrible). As for the game, it's BioWare's first MMO so it's understandable that they took points from WoW and tried to make it similar on some fronts. Didn't WoW take points from Everquest and improve on the parts (BioWare has done the same, taking the formula and improving it). I don't see this as a bad thing necessarily, there are millions playing already and having a ball.FelipeInside
Well I'm not calling the story terrible, just the approach to telling it. If you take a literature or creative writing course one of the the first things you learn is to stay focused on the plot, diverging is bad. If you're writing Little Red Riding Hood you're not going to write in a scene where she foils an armed robbery at a McDonalds in the middle of the plot nor would you praise a writer for doing so. But that's exactly what MMO's do with their stories, at least those based off the Everquest mold. They start you on the plot, force you to stop and take you in a completely different direction for a little bit, then stick you back on the plot only to take you off in a totally other direction a bit later. There's no rhythm, no momentum, no urgency or focus, basicly everything you're taught to create in a story is lacking. And that's fine for most MMO's as they're not putting the story out at center stage, it's there as a guide through the world, maybe there to earn some nice loot and cash. Unfortunatly though BioWare stuck there story out there on center stage under the brightest spotlights, dressed it up with as much glitz as possible and has it out there doing the Can Can. It doesn't make it a poor story, it just means it was poorly executed and certainly an area which deserves critcism.
In regards to the first MMO deal, come on. BioWare is under the thumb of a multi-billion dollar company, a company which has published numerous MMO's by the way, and had a budget which at this point in time would make NASA jealous. You don't think they brought in a number of people who have decades worth of experence combined in MMO development? They weren't playing it safe due to a lack of experience nor did they make glaring missteps due to incompetence. And for the numbers, it's great that people find enjoyment I'm not going to tell anyone they're wrong for having fun. But The CoD series has broken records which extends outside the gaming world, I highly doubt you or anyone is campaigning for it to be regarded and the pinnacle of entertainment for this generation of humanity. Enjoy the game, I'm sure it's good. I'm just upset with what could have been had some risks been taken and some creative thinking been undertaken and not every decision be based on stockholders reactions.
Exactly, but this happens in SP RPG games as well.
Hell, it even happens in TV Shows, where you have Episodes in between which have nothing to do with the main plot. Books too.
I just basically take interest in the side stories as well....so I'm happy and entertained with both the main story and side ones.
FelipeInside
Well, yeah. That's why I said it happens with story focused games in general, just to a lesser extent in single player games because they typically employ some form of level scaling which means level isn't as much a barrier. And it's good that you're able to take interest and maintain it with both the main story and side stories, that however doesn't really take away from the fact that it is terrible storytelling and doing something which equates to terrible storytelling is a no-no when the thing your touting the most about your product is story.
Like I said it's incredibly disappointing that with all that money being thrown around and the rather unique approach they seemed to want to take that they wouldn't build the game to be more complimentary to that approach and instead opted for the same old same old which runs in the opposite direction of that approach, it shows a lack of vision and balls. Gah ToR could have been unbelieveably amazing and unique if someone in a leadership role over at BW/EA/LA had a head on his shoulder and a pair in his pants. Such a waste.
That's one of the main reasons every MMO's story feels flat and uninteresting though, there's to much forced detraction from the main story into completely unrelated aspects (Videos games in general really though it's to a lesser extent in single player games). Any sense of urgency or any momentum built up by the plot is completely ground to a halt. You have to hold off on finding out what happens next in that important section of the plot to help out a couple of irrelevant farmers and city guards with their innane tasks because you need another level or two in order to make it through the next section of the story.
As for the topic. Pacing is natural....they don't want u to do the main storyline in 5 hours, that's what side quests are for (and it is an MMO remember).
EVERY RPG does this....you never just breeze thru the main storyline, you go off and do sidequests in the middle to level up and come back to the main inbetween.FelipeInside
The traditional Everquest-type gameplay just doesn't play along nicely with a focused storytelling experience and it's unfortunate BioWare didn't make any effort, at least outwardly, to create something that would fit their "Story first" focus better.
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