I enjoyed Rise of the Argonauts as you can be read by my review here , an ok but short rpg with some decent but not great characters. One of the things often highlighted by reviewers as a good aspect of the game is the fighting. Three separate weapons, good (well mostly good) boss fights that required something different each time, a nice way to improve by dedicating deeds to one of the four gods and thus unlocking new powers or improvements. It was enjoyable yet it was not an excellent system like Call of Duty/Uncharted/Metal Gear Solid, it was simply good, not a system I feel that would have been enjoyable if the game had been mostly fighting. By limiting the amount of time the player spent fighting, to the unhappiness of some, it kept the fighting system fresh and enjoyable rather then allow it to get boring due to overuse.
After I had finished that game, I got to thinking about Dynasty Warriors, a series which has got heavily criticised over the years. DW2 was one of the first games I ever played, back then the fighting system was very good, the stages were large but few and it was something I could play with my sister (Omega Force still not got round to managing to balance the cooperative mode), DW3 was also an enjoyable game, adding voices. It was thanks to these games I read the book Romance of the Three Kingdoms that the game is based off, a very long, enjoyable propaganda tale written in another time of war that has had quite an impact on Chinese culture. Eventually I was able to find out about the history, some of the SGZ compiled by Shu/Jin historian Chen Shou has been translated into English so thanks to Dynasty Warriors, I would discover one of my favorite hobbies, discussing the three kingdoms.
I am grateful for Koei and Omega force for that but I am not blind to it's decline, while I may not agree with the critics on everything, I agree with the general gist of their complaints. Most of the wounds are self inflicted, the fighting system has only been slightly altered over D3XL, DW4, DW4 XL, DW4 Empires, DW5, DW5 Empires, plus the two Orochi games where DW's meets SW (Samurai Warriors) before the series came onto PS3. That is a lot of games and some were unnecessary, perhaps making one Empires game to see how it went down, perhaps one Orochi as fanservice but Empires and XL should have been stuff either already included in main game or added to the next rather then games in themselves. It made the series seem, as it may well be, as a cash cow for the company and when you have been playing the same system, with minor improvements ten times on the PS2, people are going to get annoyed. Koei has been able to innovate with a long running game series, doing so for eleven Romance of the Three Kingdom strategy games, not always successfully but it has never sunk as low with the critics as Dynasty Warriors. All three Kessen games were markedly different from each other while Bladestorm contained fresh new idea's that didn't quite work but has enough promise for the future if they fix a couple of issues. Omega may not be the most innovative but Koei are clearly able to make very good games while Omega's original Samurai Warriors showed a path DW could have gone down, Alternate paths leading to different endings, good rather then erratic story-lines, each character's role in a battle completely different from another so even if your playing the same battle, it feels different. Yet even after making two Samurai Warrior games, Dynasty Warriors has failed to copy the good idea's in SW which would have greatly improved DW.
DW6, on the PS3, could have been a revival and though they finally stopped the vanishing soldiers problem, altered their looks and weapons and invented a new system, the critics were not impressed, not giving much credit to a new battle or skill system as they felt it was too similar. I doubt their opinions will be changed by a new Empires game being made either but even worse for Koei, they upset the fans. In an attempt to make those changes and release it, they made cuts. Out went several stages, only seventeen characters would get Musou (story) modes, several had movesets that were the same as another rather then each one being unique as before. All this was going to cause some unhappiness but the biggest blow was removing seven characters, removing new comers like Pang De, Xing Cai and Zuo Ci wasn't too bad but the uproar when old favorites like Jiang Wei, Da Qiao and the Nanman couple, Meng Huo and Zhu Rong. A fair few lost their favorite character, didn't have a story mode or found they fought the same as another character in the game, gaining Koei a lot of criticism. Under the circumstances, they may look to bring back the characters (seems next Empires will bring back Meng Huo) and declone the others, give everyone a story mode but this will take time that could be used to try to improve the game in other ways.
I feel Koei went the right way by cutting the characters and limiting which ones had a story mode but that if they are to win the critics over and make a great game, they must gamble on losing their fan base by going even further. Even if they never add or return another character, that is forty-one stories to create and even if all of them restricted to usual five stages in story rather then some of them having more, that is 205 battles (240 if the deleted characters return). Those battles will often be on stages that by the tenth character, the player will have covered several times with the difference between playing the Yellow Turban stage (for example) as Cao Cao or Dian Wei often being simply the spot the character starts of with. Any system is simply going to come across as repetitive with that many battles, the stages themselves will become boring after the umpteenth play-through and the additional games like Empires will only hurt Koei's image while adding to the feeling of repetitiveness.
If Dynasty Warriors is simply a safe cash making game and they using the cash to make games not guaranteed to sell well, the Kessens, the Bladestorms of the world, to be created then I understand that. If they want however to make DW into a great game then I do not see how they can keep all their characters at once but having a game with the exact same characters each and every sequel could become quite boring very quickly so why not rotate them? One game have Dian Wei, Wei Yan and Huang Gai, the next drop them for Xu Huang, Ma Chao and Ling Tong instead as examples, the game after that have a different set. How many characters to have each game I will not guess at, too low and it will be over too quickly but too high and same old problems. With less characters, they could concentrate on better graphics, trying to make then keep the fighting system innovative, improve the AI, improve the stages, all the things that have not always got done in the past, so that such a basic as climbing ladders (without it being of great use in DW6) isn't embarrassingly being used as a lure to gamers to play it anymore. If they ever have the time to add back a character creation mode or an empire mode then either add it as a cheap download or include it as part of the main game, not a full price new game.
In terms of characters, I would hope they could make each musou mode longer, with alternate endings, each battle different for each character in the same way as the first SW, improved story and character development, if not immediately then a game after they rebuild the DW series successfully. Ok, as an action game a story is perhaps not the biggest thing on their mind but Call of Duty 4 managed it and Koei seem to have put a lot of effort originally into most characters to make them unique and to stand out. Longer musou modes may partly defeat the point of cutting the characters but with a small enough group of characters, it would allow time to create each a story for each that would pull at the heart strings and help drive people on to see what happens next but I am someone who simply loves good stories in games. I would like to see it possible for your character to die at the end, they did it in SW's before and in previous DW's your allies could be killed in cutscenes. In DW6, it seemed rare for anybody to die and never your on character yet this was a time of war, endings were not always happy and people died, the majority of officers and rulers never saw the land united. I know Koei are rightly never going to show anything near the full horror of the time, that they want the player to succeed rather then feel their efforts were all for nothing but no sad endings feels a bit of a white wash, at least with alternate endings people could get the happy ending if they chose. I wouldn't complain for new characters to be introduced among the rotation either, Liu Shan (or Chan), Jia Xu, Yu Jin, Cai Yan and Lady Wu are among several whose characters and stories would be interesting to see in the game and it would help keep things fresh, while I wouldn't object to certain characters never making a return but Omega must always ensure they don't have too many characters in one game again.
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