The Super Nintendo was the first console I purchased on my own. While it cost me the entirety of my Nintendo collection, it was entirely worth it. Once I saw Super Mario World running on a Wal-Mart kiosk I knew had to have one of these, though it would be several years before the upgrade would be made. Not quite sure how it happened, but Street Fighter II would be the very first SNES game I owned. I'm not a big fighting game fan, but even I can't deny it was a great game.
The rebuilt SNES cart collection
Much like the NES, the bulk of my playtime was spent on rentals or what few games I had received as gifts. While I would get my first job toward the end of the SNES era, it didn't pay nearly enough to cover the expensive cartridges and I other interests at the time as well (comics and Magic: The Gathering). But it more than covered the rentals at the nearby Blockbuster Video. And it was there, in late 1994, that a rental would change my gaming focus forever. Nintendo Power had spent quite a bit a space hyping the upcoming RPG Final Fantasy III. After playing Dragon Warrior on the NES I had pretty much avoided the genre. Secret of Mana may have been the only exception, but as a multi-player action-RPG, it doesn't exactly fit the traditional JRPG mold. So I rented FFIII first chance I got, stayed up all night playing it, and kept dozing off in school the next day. Needless to say I was hooked. With Christmas nearing, I immediately began asking for it. While I would indeed get it, I disappeared into my room for the remainder of Christmas break and my parents swore they would never get me a game for Christmas again. A promise broken only once when my ceaseless hints for Ocarina of Time actually paid off.
Thank you Atlus for many of these fine boxes
With FFIII beaten I had no shortage of other RPGs to rent. Sadly, even back then it was difficult, if not impossible, to power through an RPG in a 3-day rental period. Nor did I have access to the internet for help, not that there was anywhere to go. GameFAQs didn't even exist until late 1995. Hmm, perhaps the root of my current difficulty in actually finishing the majority of the games I start was seeded in this period of bouncing between rentals.
Kabuki Rocks, Front Mission: Gun Hazard, Final Fantasy VI, Majin Tensei
Fire Emblem: Monshono Nazo: Fire Emblem: Seisenno Keifu: Dragon Quest VI
Secret of Mana, Ogre Battle, Chrono Trigger
While I cannot recall exactly how many carts I originally had for my SNES, perhaps a dozen, it really doesn't matter because once I had saved up enough for a Nintendo 64 I gave the console and all my games to my cousin. In hindsight, I should've kept it, but at the time I had no idea years later I become a collector. I suppose the only thing I truly missed was my boxed Final Fantasy III. I'm pretty sure I've replaced all the carts I once owned and then some. The current SNES collection stands at 44 games, all pictured above except for poor Lagoon whose plastic case I could not locate until I somehow spotted it out of the corner of my eye as I leaned back to decide how to word this sentence. Weird...
Final Fantasy III. While much of my love of this old console can likely be attributed to nostalgia, Final Fantasy VI Advance showed me that this game has withstood the test of time. Hands down (IMHO), the best Final Fantasy ever. A fairly deep and mature (for the time) storyline, a well-rounded cast of characters, and a villain who actually succeeds long before the heroes manage to take him down. Nobuo Uematsu's soundtrack is fantastic. While the translation is likely a little spotty (a product of the times), I actually prefer the original over the cleaned up FFVI Advance. One of the few games I have no problem giving a solid 10.
Not terribly far behind FFIII is Chrono Trigger. The time-travelling adventures of Chrono and crew to save the future from the desctruction of Lavos introduced many mechanics that are fairly common today. Encounters were not random and did not transition to a different screen. While you could attack individually, you could hold your turn and combo with other characters in your party. The game featured multiple endings along with a New Game + option. While some would argue Cross was the better of the two Chrono games, I'll always side with Trigger.
Secret of Mana suffered from a rushed translation and quite a bit of missing dialogue, but it offered a multi-player action-RPG, a rarity even today. Despite the translation, it was still an quite an enjoyable game. With a good mix of melee and ranged weaponry, magic from the support characters that could be powered up through repeated use, and a well-designed cast of monsters and enemies, Mana managed to keep things interesting. It also managed to avoid the button-mashing effect that affects so many modern action-RPGs by incorporating a meter that takes a second to recharge after making an attack. While you can still attack beforehand, you won't pack quite the same punch. You could also charge up your weapon up to 8 times depending on your weapon level, unleashing a stronger attack with each level. Secret of Mana 2 (Seiken Densetsu 3) would improve just about everything in Mana, though it would never leave Japan and that would be the peak of the Mana series.
I'm not quite sure how Super Mario RPG came to be, but Squaresoft managed to turn it into a fantastic game. What begins as a standard Mario quest to rescue the princess results in both her and Bowser joining the party as they take on Smithy. It was turn-based at its heart, though with well-timed button presses do extra damage during battle. Something that has carried foward to the Paper Mario and Mario & Luigi games.
Ogre Battle was one of the more unique RPG franchises. Individual groups were put into units of up to 5 characters and set loose on the battle map. Control was largely left to the computer. You could point them towards a specific point, but the computer controlled their movement. Nor did you have much control over battle once the enemy was engaged. You could direct the overall battle strategy, but the actions were taken for you. The unit that deals the most damage after one round is declared victor and the other unit is forced to retreat. Sadly, the Ogre Battle series seems to have ended with Square's purchase of Quest.
An honorable mention goes out to Earthbound. Not quite enough to make my top 5 and also absent from my collection. Perhaps someday, since I doubt you'll ever make the Virtual Console.
In Closing
So ends part 2. I had intended to finish this project before my April Monthly Blog, but that plan didn't go so well. I do not wish see this half-finished like so many of my other projects, so I shall continue to publish this retrospective with a goal of 10 articles. Next up is a look at an integral part of the RPG and gaming in general, the music.
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