Engineering the Future - D.I.C.E. 2012
Dr. Delores M. Etter discusses the importance of innovation and of getting young people involved.
Dr. Delores M. Etter discusses the importance of innovation and of getting young people involved.
A new type of advertising brings virtual worlds to life in unique and interactive ways according to 42 Entertainment's Alex Lieu.
Epic Games' founder and CEO discusses the next 20 years in tech during D.I.C.E. 2012.
Glen Ballard, President of Augrey, advises you to check your ego and open your heart.
Rocksteady Studios' Sefton Hill offers some insight into how Batman: Arkham City was developed at D.I.C.E 2012.
Nothing says "I love you" like a boost combo launcher into a supercharged fireball! Yeah, you heard me.
Panelists at D.I.C.E. 2012 discuss game journalism, publishing models, and the ongoing battle between mobile and console games.
The Future of Resident Evil is right before your eyes. But is it really Raccoon City all over again?
With Silent Hill: Downpour on the horizon, here are a few lessons we hope developer Vatra Games learned from the series' past.
The resurgence of the fighting game genre is turning heads, but how accommodating are these games for newer players and how can developers make them more inviting?
We take our first look at this medieval real-time strategy game and discover a few tweaks to its warfare formula.
In our first hands-on session with The Secret World, we journey through the Templar's starting area, solve some mysteries, and get devoured by an Ur-Draug.
With a nod to Left 4 Dead, Resident Evil: Operation Raccoon City brings squad-based shooting to this survival horror series.
Mass Effect 3 is getting a cooperative, horde-style multiplayer mode. Here's what we learned after trying it firsthand.
Blizzcon 2011: A trio of Blizzard's 3D artists (and one engineer) discuss design and share additional details on Blizzard DOTA.
Blizzard hopes to simplify the MOBA genre while staying true to its roots. We play a few rounds and see how much has changed.
BlizzCon 2011: Starcraft II's Dustin Browder and David Kim discuses new units and other tweaks coming in Starcraft II: Heart of the Swarm.
Ezio Auditore da Firenze joins the growing roster of combatants in SoulCalibur V, and we got the chance to try him out.
As twilight sets upon New Marais, Cole finds himself trapped in a supernatural thriller of his best friend's creation. Get all the details here.
League of Legends continues to grow its stable of hero characters. Get the first details on Graves and his powers here.
King Boleslaw the Bold earns his title after we get a hold of him in the Crusader Kings II beta.
We try out Moby and hit the slopes of Siberia in our latest hands-on session with SSX.
The human mind is an open book as we dive into Syndicate's futuristic world of corporate espionage.
We stave off a few waves of kobolds and orcs in this action role-playing/tower defense hybrid.
Dragon's Dogma includes a character customization slider that runs from "ladylike" to "macho." What more do you need to know?
We break down Vergil and Iron Fist alongside Capcom's Seth Killian at this year's Tokyo Game Show.
From Astaroth to Z.W.E.I., here's everything we've learned about SoulCalibur V.
We learn that Rambo tactics just don't cut it in Red Orchestra 2: Heroes of Stalingrad.
How many Orks does it take to defeat a four-person team of Space Marines? We find out in the game's Exterminatus mode.
We go hands-on with a Grasshopper Manufacture double feature at this year's Penny Arcade Expo.
In the battle between terrorists and counterterrorists, no matter who wins, we also win in Counter-Strike: Global Offensive.
PAX 2011: Authors from ArenaNet, Obsidian, Warner Bros., and DoubleBear gather to discuss the many challenges in writing for role-playing games.
Fire, ice, lightning--anything is possible when we get our hands on Torchlight II's new class, the embermage.
Maxwell McGee and Marko Djordjevic crash Halo Fest and get some hands-on time with Halo: Combat Evolved Anniversary's new maps and modes.
Hiroyuke Kobayashi explains the party mechanics in Dragon's Dogma.
We go hands-on with Nemesis and Doctor Strange, Seth Killian breaks down their quirks, and Ryota Niitsuma discusses the development of UMvC3.
James Heller, protagonist of Prototype 2, has a few new tricks for quickly annihilating multiple enemy types at once, and we've got all the gory details.
Gamescom 2011: Six Blizzard leads convene to discuss a new Diablo III difficulty level, Cataclysm's 4.3 patch notes, and more.
We try out the latest additions to SFXT and talk with Yoshinori Ono about possible game mechanics and online features.
BioWare brings the two factions in The Old Republic together to play some HuttBall, one of three modes detailed at the convention.
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