@shreddyz @Megalod @HipHopBeats To each their own, of course, but it seems to me that you guys might be looking at it from a mission-driven standpoints. You want to get to that mission and grab that cash already, but in an open world game, you need to take the time and appreciate the playground the devs have built especially for you.
As for me, it was exactly the other way around: Eventually, gunning these pirates down by the truckload routine grew old, as there seem to be an endless supply of them and they were so abundant, while an unexpected encounter with a ferocious animal wasn't that common. If nothing else, it mainly adds to the variety and flavor of the game.
@HipHopBeats You have no idea what you're talking about. This was one of the best elements in Far Cry 3, it's addicting beyond belief. The only reason I stopped hunting was because I got everything fully upgraded, and even then I would get sidetracked once in a while to tackle animals here and there.
Animals also greatly enhance the gameplay even when you're not hunting them - I was waltzing along a short stream of river on my way to my merry destination, when a crocodile all of a sudden dragged me into the water and I had to fight with it, which was exhilarating. Or when I was relaxing a bit after a tough mission, only to hear the all familiar growl of a bear, which forced me to run for me life until I reached an abandoned old car to hide in and drive away. It improves the immersion much more than you might think, and many of the epic moments in Far Cry 3 are due to the animals in it.
@Litchie What he means by that is that most people will probably say: 'cool' when they first see it, then shrug and never give this feature any thought.
Which is actually how it is meant to be, IMO, as good game mechanics should be invisible to the player to keep the immersion. If you notice it every single time, then something is clunky and not done right.
I loved the history aspects of this series but the only thing that truly prevented me from liking this series is the desyncs. I don't want to restart a scene over and over just because I didn't follow the script to the letter.
I'll have to confess that I never got to even start AC2, I failed the very first race on the roof a few times and then rage quit and deleted the game. AC3 seem to be more lenient in that regard, which is why I kinda liked it, but I really I hope AC4 will allow me to enjoy the game without forcing me to play exactly as the devs intended, as I really like sandboxes and the settings.
Nvidia Tegra 4, huh? Well, if it could compete with the Razer Edge in terms of raw gaming power then count me in! I wish there were more gaming tablets to choose from, the idea sounds exciting.
@VaeloreNow, waiiit a minute...I jumped to conclusions much too early. This is just an offline campaign of Star Citizen. I'm still skeptic.
It's just that people which are able to play such a devious money grabbing plan on their fans, are still capable of cutting chunks from their single player experience as well, and who knows what else. I'm still not touching anything this guy does until I see a review of it, first.
@Bahamut50 @Megalod It sure is! And Chris is reading these comments right now, shakes his head in shame, and cries: 'what have I done?! Megalod is not buying my game! I'll have to change it completely right this instant, the $19 million I gathered up to this point be damned!'.
Hehehe, I'm just venting my disapproval of the direction this game seemed to take from the get go, the only reason why I refused backing it up in Kickstarter. We have enough Eve Online as it is, a game I loathe with a vengeance, and on paper, this sounds even worse - a poor man's MMO knockoff that nickle and dimes its player base like a cheap iOS game.
Lose the MMO elements and the obvious pay-to-play ploy that rivals freemium titles' wickedness and I might consider getting it. As it is, though, I think I'll pass or at the very least wait for reviews.
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