I platted the game a few days ago but i typed out a chart  of the damage weapons did and how much hp bosses had as well as wrote down a few tips. this kind of helped me figure out which guns i wanted to carry in 99 mode, as well as a idea of how much i had to hit a boss and how close i was coming to killing them before i actually died.
mild spoiler warning - if you havent advanced in the game and want to be suprised by characters, vigors, and weapons as they are introduced then exit the guide
if you copy and paste this guide can you please give credit to me by using my screen name MelodicMizery
hope this helps, enjoy!
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having a difficult time on choosing which weapon to fight against which enemy or bosses? with melodicmizerys guide take a quick look at the stats and get more damage for your shots!
Difference in Dificultys
Mode - RespawnCost - DamTaken - DamageDealt - ShieldRegenDelay-ShieldRegenTime
easy - .............5.00 - 50............ - 125%............ - 3 seconds........ - 1 seconds
medium - ......25.00 - 100............ - 100%........... - 4 seconds........ - 2 seconds
hard - ...........50.00 - 170............. - 60%............. - 5 seconds........ - 3 seconds
1999 - ..........100.00 -200.............. - 50%............ - 6 seconds........ - 4 seconds
Weapons
Name - Damage(Min)- Dam(max)
crank gun - 70 - 130
Machine Gun - 72 - 88
Broadsiders Pistol - 85 - 115
burstgun - 85 - 115
repeater - 170 - 230
carbine - 213 - 287
hand cannon - 510 - 690
volley gun - 550+200, 650+250 (distance of explosion degrades damage)
hail fire - 580 - 820
sniper rifle - 595 - 805
Shotgun - 765 - 1035
rpg - 1250 - 1750
heater - 1360 - 1840
Boss/high powered enemys *mild spoilers*
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FireMan
Rank1
HP(1430) - RangedAttackDam(240) - Melee(300) - SpecialDamage*explosion*(360)
Rank 2
HP(2860) - RangedAttackDam(480) - Melee(600) - SpecialDamage*explosion*(720)
Rank 4
HP(4833) - RangedAttackDam(691) - Melee(864) - SpecialDamage*explosion*(1037)
Rank 5
HP(4833) - RangedAttackDam(829) - Melee(1037) - SpecialDamage*explosion*(1244)
Cast possesion to slow him down, beware it wears off and fire at his head. watch out for his glowing attack which is his special self detonation.
vigor rating
possesion (50%), Devils Kiss(Immune), Crows(100%), Bronco(100%), Shock(100%),Charge(100%),Undertow(100%)
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Zealot of the lady (aka the coffin crow guy)
rank 2
HP(2356) - RangedAttackDam(n/a) - Melee(532) - SpecialDam/Attack(n/a)
rank 3
HP(3062) - RangedAttackDam(n/a) - Melee(639) - SpecialDam/Attack(n/a)
rank 4
HP(3981) - RangedAttackDam(n/a) - Melee(767) - SpecialDam/Attack(n/a)
rank 5
HP(5175) - RangedAttackDam(n/a) - Melee(921) - SpecialDam/Attack(n/a)
Cast devils kiss traps and fire machine gun as you back away and lead him into the traps.
vigor rating
possesion (50%), Devils Kiss(100%), Crows(Immune), Bronco(100%), Shock(100%),Charge(100%),Undertow(100%)
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Motorized Patriot (aka george washington)
Rank 3
HP(5053) - RangedAttackDam(72) - Melee(432) - SpecialDam/ Attack(n/a)
Rank 4
HP(6569) - RangedAttackDam(86) - Melee(518) - SpecialDam/ Attack(n/a)
Rank 5
HP(8540) - RangedAttackDam(104) - Melee(622) - SpecialDam/ Attack(n/a)
Shooting his head off blinds patriot but he can still fire. avoid using crows and bronco and instead use electric/water based attacks. weakest on the back. posses gun automation or enemys and while he faces them fire at his back
vigor rating
possesion (50%), Devils Kiss(100%), Crows(Immune), Bronco(weak), Shock(75%),Charge(100%),Undertow(100%)
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Handyman
Rank 4
HP(9952) - RangedAttackDam(1334) - Melee(800) - SpecialDam/Attack*ChargedSlam)(1382)
Rank 5
HP(12938) - RangedAttackDam(1601) - Melee(960) - SpecialDam/Attack*ChargedSlam)(1659)
Equip Handyman gear if you have it to do more damage. First encounter you can get him stuck in the crate section. unleash a crow/fire or water combo to engulf him. watch out for sky lines as he can shock them while your on them. shoot the middle of his chest if possible. always try to distract him by possesion on something else and he always drops a gear item
vigor rating
possesion (immune), Devils Kiss(100%), Crows(75%), Bronco(immune), Shock(10%),Charge(immune),Undertow(adds weakness)
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Siren
HP(15994) - RangedAttackDam(n/a) - Melee(985) - SpecialDam/Attack(n/a)
Most vulneable when she sings her song to raise the dead. if possible leave shock traps where the corpses are before the fight starts. In the cemetery fight you can hide in the corner where the medical kits are and unleash attacks on her to hide from the zombies. she can only deal damage with a melee. people say a bronco/shotgun combo or charge/shotgun combo works well in the corner. Devils kiss does the most damage at 150%. When sirens body becomes opaque open fire on it and it may interupt the dead from rising and shell move on to the next batch. crows help keep the zombies a bit occupied. melee gear, blood to salt, keep charign and meleeing
vigor rating (weak=barely does anything)
possesion (weak), Devils Kiss(150%), Crows(weak), Bronco(weak), Shock(weak),Charge(weak),Undertow(weak)
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Boys of silence (2 trumpets on head)
You cannot harm or hurt nor be attacked by them. stay out of there vision as it causes them to alarm enemys
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anything you would like to see added, any tips, hints, etc. let me know and ill try to help you out.
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