I realized yesterday that I hadn't written an entry in two weeks, so I thought I'd recap what I've been up to 360-wise.
Most of my time has been spent with Lost Planet. I finished the single player on Normal difficulty then went back through it again on Easy to find all the target markers for the achievement points. I've also unlocked all he multiplayer achievements so I've reaped a total of 800 pts out of the game so far. There are only two more achievements left to get, 150 pts for beating the game on "Extreme" mode and 50 pts for finding all the target marks on all four difficulties. I may attempt Extreme mode just to see how hard it really is, but I doubt I'll play through the game three more times to find all the target marks. 800 just might have to be enough.
Overall, I really enjoyed the game. My major gripe with it is the story. While the cut scenes were gorgeous to look at, the narrative wasn't nearly fleshed out enough. It also went in a direction I was not expecting. I thought you'd be fighting the Akrid the majority of the time, but ultimately you find yourself fighting mechs and Snow Pirates as much as giant insect beasts. The game also turns into Zone of the Enders for the last boss encounter, which I found odd. Even with a less than stellar plot and some multiplayer limitations, I feel like I got my money's worth out of it and will be popping it in often to play some Post Grab.
I also played the Crackdown demo. Much like the rest of you, it took quite a while to download. My initial impressions are mixed. While it was fun to run around, jump from rooftop to rooftop, pick up cars and toss them at people, drive up the sides of buildings in the SUV, I wonder how much variety the game will ultimately offer. The main thrust of the game seems to be centered around a series of gangs that need to be taken out, but I hope there is more to do than just run from spot to spot on the map and kill the next group with bad AI. These open world, sandbox style games only seem to be good when they give you a bunch of things to do besides completing the main story missions, which also need a certain amount of variety. Sure, the agility and secret orbs are the same thing as the GTA packages, but I fear that being an officer of the law will limit the amount of mayhem you can cause and variety of gameplay options. The aiming lock-on seems very spotty as well. I found myself locking onto the car the enemy I wanted to shoot was standing next to instead of the enemy about half the time. Too much of that would get very frustrating. It's still a game I look forward to and one that I'll be buying, but I hope the retail version shows some improvement over the demo.
I was happy to hear Double Dragon announced for the XBox Live Arcade, but it joins a growing list of games that have been announced, but don't show any signs of being released. I'm excited to play Symphony of the Night, Worms, Alien Hominid HD, Castle Crashers, Zombies Ate My Neighbors, Metal Slug & The Incredible Machine, but none of them have a solid release date. If we're lucky, they assign it to a quarter, but most are just a vague 2007 or TBD. If there is one thing Microsoft needs to do better is get a better handle on the development cycle for these games so they can better pinpoint their releases and get more than one piece of content out per week. They make us wait until Monday or Tuesday to find out what is coming out on Wednesday and it always feels like a letdown when it's a Ms. Pac-Man or a Lumines theme pack. If I knew ahead of time not to expect Symphony until March, I wouldn't get my hopes up.
Anyway, it has been a lot of fun playing with some of you Gamespot people on Live. I hope to do more of it in the near future. It's time to go, Jack Bauer is almost on!
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