Mikako's forum posts

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Mikako

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#1 Mikako
Member since 2012 • 81 Posts

Cleric :D

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Mikako

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#2 Mikako
Member since 2012 • 81 Posts

how's AC3 so far?

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Mikako

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#3 Mikako
Member since 2012 • 81 Posts

This is kind of off topic but how to get the coin in the second boss fight?

DeviIHuman

This video isn't mine so...

http://www.youtube.com/watch?feature=player_detailpage&v=S1Q4hOHQyTo

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Mikako

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#4 Mikako
Member since 2012 • 81 Posts

I can say I'm pretty much satisfied with the 2 games i have on my Vita.

Dokuro and ragnarok odyssey

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#5 Mikako
Member since 2012 • 81 Posts

What the hell is this :/ I was looking forward to the MP in this gamebeanz777

who doesnt @_@

oh $39.99 I'm so not gonna spend you now.

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#6 Mikako
Member since 2012 • 81 Posts

really disappointing...

maybe that's why they don't "reveal" it coz it will lost our interest on the game. Guess I have to wait for their next release then.

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#7 Mikako
Member since 2012 • 81 Posts

Tales of the World: Radiant Mythology

Star Ocean

Mana khemia

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#8 Mikako
Member since 2012 • 81 Posts

Thanks for posting this, Mikako. I'd seen a few screenshots of Dokuro and thought it looked interesting, and then when it came out the other week I was surprised because it was so sudden. I was just going to put it on the backburner and read up on it some more later, but now that you've posted this I think I have a better grip on what Dokuro is about.

I think I'd like to get it at some future date. In a way it kind of reminds me of ICO, except sidescrolling and more puzzle-centric.

Ovirew

getting really hooked up on this game actually XD

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#9 Mikako
Member since 2012 • 81 Posts

MMO on ipad sucks the controls is really a pain

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#10 Mikako
Member since 2012 • 81 Posts
This review is not mine and written by: JPeeples http://www.hardcoregamer.com/2012/10/18/review-dokuro/  Puzzle-platformers have become fairly commonplace over the past few years, so it can be tough to find one that tries something new. Thankfully, Dokuro does just that by making use of the Vitas hardware and telling a heartwarming little love story at the same time. As a skeletal wanna-be lover of a damsel in distress, you have to escort her through a castles many hazards while her brain shuts off and forces her to just walk right unless impeded by something. She seems to lack common sense and has no problem with standing on a platform heading towards spikes, or a ceiling that will crush her, so its up to you to keep her safe. Thanks to a magic potion, you can transform your skeletal self into a handsome prince armed with a sword, which will not only allow her to notice you (I guess she has no time for skeletons), but also allow you to dispatch of enemies much faster than your usual bone since you can just slice them to bits instead of nudging them into spikes. You can also carry her to safety in this form, but you cant jump with her in your arms. Im guessing you probably could if her giant bell-shaped dress was slightly less enormous. Even without her, youre limited to a single-length jump as the hero instead of a double jump as the skeleton.  The key to keeping her safe is to solve logic puzzles. Sometimes, theyre as easy as just hitting a switch to cause a platform to move so she can get on it to the next area, but most of the time, youll have to use your brain and repeated attempts, to get past your current problem. The Vitas hardware is put to good use as you use the analog stick to both move your character and spin levers around, while you can use the touch screen to draw rope to finish areas you can move on, or swing from as the case may be. There are some really fun puzzles like figuring out how to get lit barrels to explode with the help of flying firebirds, and properly LAUNCHING THE DAMSEL OUT OF A CANNON using the touch screen to light it. Later, youll even face enemies whose sole power is blowing dust on the screen, and you have to figure out how to stop them from doing that or rub it clean if you fail. The puzzles are fun, creative, and make wonderful use of the hardware. Youll also need to use the touch screen and touch panel to transform into and out of the sword-swinging form at will. The form-swapping potion refills slowly as time goes on, so carefully moving between the two forms can be crucial given each ones aforementioned pros and cons. Boss battles in particular will require you to learn just when to use which form since you can only really do damage as the prince but you can set yourself up to do damage in skeletal form. Just about every major element in the game is a puzzle in some way, except for the most basic platforming sections, and as a result, the game can be both incredibly fun and frustrating. However, like any good puzzle-platformer, theres a real thrill to solving a puzzle that has stumped you. Many times, youll struggle and come SO CLOSE to solving it you can see the end in sight, you just cant quite get the princesss problem solved to get her next to you. Then, after a few (possibly a few dozen) attempts, you solve it. Now, if that sounds bad, keep in mind that the rooms are all very short some can be figured out in as few as 30 seconds, and since the game saves after every room, youve got something that is perfect for either quick play sessions or longer ones. The game is very conducive to either situation, although if you really get stumped and just cannot get past a problem, you can choose to skip it. Like the potion though, you cant just go around abusing it youre limited to ten uses before you have to go back and solve all the puzzles you didnt solve before in order to fill it back up to ten.  Visually, the chalk-drawing style used looks fantastic and further helps it stand out from other games. The limited animation for character movement may not be to everyones liking, but I saw it as an artistic choice as opposed to a way to keep costs down, and keeping the animation simple helps it be more predictable as well. Thats a very good thing given how timing-specific some puzzles are, and how a small change in the animation of the environment can signal a big change in the puzzle or the danger youre facing. The environments are gorgeous, and the chalk style really makes things like fire pop because the castle environment is usually full of black and shades of grey, so they really stand out and add some life to the world. The music has a creepy kind of jack in the box sound to it. Its like that only really twisted like crazy circus music. It adds a lot of creepiness to the adventure, but does repeat far too often for my liking. Despite that, the sound design as a whole is great because of the atmosphere created by the really creepy music and sound effects. There are slightly creepy ones like spiders crawling around and making noise, while things like rusty gears scraping together, or steel weights smashing to the ground that make you feel trapped every time you hear them. It reminds me a bit of Limbo in that regard, while having the damsel with you reminds me of Ico. Her little squeaks of terror are amusing, and make you want to protect her more since they get across her fear ofwell everything perfectly.  Closing Comments: Dokuro is an off-beat and unique puzzle-platformer with a beautiful aesthetic and haunting soundtrack. Its logic-based puzzles may not be for everyone, but the anti-frustration measures built into the game make it an easy recommendation for folks who dont usually like puzzle-platformers due to their difficulty. A very accessible game even with its heavy Vita hardware usage, Dokuro should please both veteran and casual fans of the genre. Platform: PS Vita (PSN) 4.5 of 5