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MithrilFox

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#1 MithrilFox
Member since 2008 • 59 Posts

For the most part, I prefer FPS games on the computer. No controller even comes close to competing with the speed and accuracy of the mouse and keyboard combo.

RPGs are mainly a thing for the consoles, as the DND-style crap that is available for the PC is too convoluted and loaded with the need to customize every friggin' detail of everything in the game. I don't want 32 classes with 400 different weapon types and 35 pieces of armor for each character that can learn up to 36 skills in my party of 13. I grew up on Squaresoft games, before it was Square-Enix.

Games like Dragon Age are awesome on the PC as long as they aren't overly complex or painful to play. Some games are ridiculous. You need armor, weapons, magic potions, health potions, repair your weapons, repair your armor, no health regen, need to eat or die of hunger or thirst, need to sleep, can't sleep in open without surprise attack, inns restore health but cost more money than you ever have at the beginning, exp gain is slow, monsters are abundant and way too difficult, your one dude keeps dying and dying and you have no more ways to revive him, can't afford upgrades for more than one character, etc.

I love the Xbox 360, it is the most "PC-like" of the consoles IMO. Awesome online community setup and streamlined, you can work with your hard drive to install games and all sorts of media. You can access a lot of stuff like FaceBook, game demo downloads, Twitter, Netflix, etc. The exclusives are worth the price.

Sure, it's stupid that it doesn't have a browser. But hey, who browses the web on a game console anyway? It's like biking through sand.

And I'm sure Microsoft won't include a browser because they want people buying Windows-preloaded computers.

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MithrilFox

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#2 MithrilFox
Member since 2008 • 59 Posts

There is *no* reason to legitimately complain about purchasing a bad game nowadays. You can complain to the developer if you are disappointed, complain to friends, but you do not deserve any legal recourse whatsoever.

No time is more gamer-friendly than now. You can visit half a dozen review sites in several minutes, and you can even check the reviews from virtually every major source at Metacritic. There is *no* excuse for not knowing what a game is.

Back when I was just starting in gaming, all you had was the box and the screenshots on the back. Maybe you'd have a chance to see it in Nintendo Power, but still, Nintendo Power trumped up every game and never gave honest reviews back then. We had nothing but friends to rely on to determine if a game was good or not.

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MithrilFox

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#3 MithrilFox
Member since 2008 • 59 Posts

You're asking about games on a clearly non-gaming machine.

The best you'll get, for the most part, is just finding older games that were released many, many years ago. Other than that, you could try things like Plants and Zombies and other games that aren't 3D intensive.

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MithrilFox

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#4 MithrilFox
Member since 2008 • 59 Posts

I can't get Steam to connect. Anyone else having trouble?

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#5 MithrilFox
Member since 2008 • 59 Posts

If you haven't played it, get the free (last I knew) game called "5 Days a Stranger." VERY compelling story and very interesting gameplay. I couldn't stop til I finished it. There's a sequel that's a bit of a rehash of the first one.

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#6 MithrilFox
Member since 2008 • 59 Posts

For me, it had to be Legends of Kesmai. Upgraded from its original text-based version (Islands of Kesmai), it was mind-blowingly awesome for me oh-so-long ago. Sure, by today's standards it's incredibly out-dated, but it's hard to believe that some players loved it so much they rebuilt it from scratch and it's still running today (somewhat in legal limbo). It's free to play after applying, too. I played LoK for nearly two years, and loved it. It was so different from many MMORPGs nowadays, where content is quickly dated, there's a rush for the level cap, and the focus is on "end-game content." In LoK, there was no end-game content, so to speak, you could fight monsters you fought at level 3 and still enjoy it at level 19 (and get exp, too).

I played World of Warcraft for about 4-6 months, can't remember how long it was. I got a max level 70 (at the time) Warlock and a level 80 Paladin (in the expansion). I didn't like the game. Found the community absolutely atrocious, the gameplay was incredibly repetitive and rewarded you for large investments of time spent rather than skill or short play sessions, and ultimately it felt too accommodating (as if the developers continued to give in to the demands of players, thereby breaking the key rule of not giving players the easy road even if they ask for it, because it does end up ruining much of a game). In the end, I found that although WoW is HIGHLY polished and a very smooth gaming experience, it leaves much to be desired. Early content in the game becomes essentially worthless, and by the time you hit max level, which happens relatively quickly and easily, you are basically limited to a small portion of the game's content if you want to do anything worthwhile. Although there are supposedly two on-and-off warring factions, they seem to be pretty much at peace with each other aside from the highly regulated and separate battlegrounds. You often interact with quest-givers and vendors from the opposite faction despite the fact that you supposedly can't understand their language (players from opposing factions cannot understand each other). There's virtually no reason to ever attack the opposing faction's cities or towns, and there's essentially no reward for such PVP or even PvE between factions (excluding the cheap little bear or achievement you get for killing one of the key race leaders). What PVP does exist is very temporary and highly regulated so that any gains you make (such as owning Wintergrasp) are short-lived and the result of a single battleground event that occurs on a regularly timed-basis.

I've played Perfect World, and despite its beautiful graphics, I wasn't able to endure the less than stellar gameplay. A lot of things made it hard to enjoy, including the lack of customization to the interface and the feeling that your characters jumps resembled those of someone jumping on the moon. It's just not as polished as you might like.

Fiesta was a nice experience for the most part, it seemed pretty well structured, had some customization to the UI, and the graphics were my thing (I love cell shading). Unfortunately, I just quickly got bored of it. I dunno why, it seemed to have what it takes to make a great MMORPG, but ultimately it didn't keep me playing.

I still have a running Lord of the Rings Online 10-day free trial. Unfortunately, although I was able to make it to level 7, when I completed the full game download it will now ALWAYS crash when I try to enter the game world. I just cannot get into the game to play it anymore. From what I experienced, it seemed like a nice atmosphere, great graphics, and mildly interesting combat (as interesting as a WoW-clone can be).

At this point, the games seem to fall into one of 4 categories:

1) WoW clone

2) Gimmick (flying, riding on boats, raising a pet Pokemon-style, etc)

3) Isometric old-school Ultima Online clone or semi-clone

4) Pseudo-MMORPG (Adventure Quest, etc)

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MithrilFox

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#7 MithrilFox
Member since 2008 • 59 Posts
I'd definitely love to see a Final Fantasy Collection DS come out. It would contain basically emulated versions of FF1, FF2, FF3, FF4, FF5, and FF6. However, there's no money in doing that versus releasing them individually, is there? I also agree that an official port of some iD classics would be nice... Doom, Quake, Hexen, etc. Wishful thinking: a port of all of the Ultimas 1-7. On a VERY wishful thinking note, I'd love to see Xenogears on the DS, but that's a pure impossibility for a number of reasons.
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#8 MithrilFox
Member since 2008 • 59 Posts
Chrono Trigger is quite possibly the best RPG ever released. PERIOD. It was just so awesome for the time, and it still holds up today. When it was released, it had some of the best graphics in an RPG ever... awesome music, great sound, innovative and fun battle system, deeply involving story that added elements of non-linearity, and some sweet multiple endings. Time travel has never been so cool, and probably never will be again.