For me, it had to be Legends of Kesmai. Upgraded from its original text-based version (Islands of Kesmai), it was mind-blowingly awesome for me oh-so-long ago. Sure, by today's standards it's incredibly out-dated, but it's hard to believe that some players loved it so much they rebuilt it from scratch and it's still running today (somewhat in legal limbo). It's free to play after applying, too. I played LoK for nearly two years, and loved it. It was so different from many MMORPGs nowadays, where content is quickly dated, there's a rush for the level cap, and the focus is on "end-game content." In LoK, there was no end-game content, so to speak, you could fight monsters you fought at level 3 and still enjoy it at level 19 (and get exp, too).
I played World of Warcraft for about 4-6 months, can't remember how long it was. I got a max level 70 (at the time) Warlock and a level 80 Paladin (in the expansion). I didn't like the game. Found the community absolutely atrocious, the gameplay was incredibly repetitive and rewarded you for large investments of time spent rather than skill or short play sessions, and ultimately it felt too accommodating (as if the developers continued to give in to the demands of players, thereby breaking the key rule of not giving players the easy road even if they ask for it, because it does end up ruining much of a game). In the end, I found that although WoW is HIGHLY polished and a very smooth gaming experience, it leaves much to be desired. Early content in the game becomes essentially worthless, and by the time you hit max level, which happens relatively quickly and easily, you are basically limited to a small portion of the game's content if you want to do anything worthwhile. Although there are supposedly two on-and-off warring factions, they seem to be pretty much at peace with each other aside from the highly regulated and separate battlegrounds. You often interact with quest-givers and vendors from the opposite faction despite the fact that you supposedly can't understand their language (players from opposing factions cannot understand each other). There's virtually no reason to ever attack the opposing faction's cities or towns, and there's essentially no reward for such PVP or even PvE between factions (excluding the cheap little bear or achievement you get for killing one of the key race leaders). What PVP does exist is very temporary and highly regulated so that any gains you make (such as owning Wintergrasp) are short-lived and the result of a single battleground event that occurs on a regularly timed-basis.
I've played Perfect World, and despite its beautiful graphics, I wasn't able to endure the less than stellar gameplay. A lot of things made it hard to enjoy, including the lack of customization to the interface and the feeling that your characters jumps resembled those of someone jumping on the moon. It's just not as polished as you might like.
Fiesta was a nice experience for the most part, it seemed pretty well structured, had some customization to the UI, and the graphics were my thing (I love cell shading). Unfortunately, I just quickly got bored of it. I dunno why, it seemed to have what it takes to make a great MMORPG, but ultimately it didn't keep me playing.
I still have a running Lord of the Rings Online 10-day free trial. Unfortunately, although I was able to make it to level 7, when I completed the full game download it will now ALWAYS crash when I try to enter the game world. I just cannot get into the game to play it anymore. From what I experienced, it seemed like a nice atmosphere, great graphics, and mildly interesting combat (as interesting as a WoW-clone can be).
At this point, the games seem to fall into one of 4 categories:
1) WoW clone
2) Gimmick (flying, riding on boats, raising a pet Pokemon-style, etc)
3) Isometric old-school Ultima Online clone or semi-clone
4) Pseudo-MMORPG (Adventure Quest, etc)
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