I've been waiting for this game for a LONG time, eagerly watching the release date creep closer and closer. I expected another Medal of Honor: Pacific Assault, I was let down. I guess I should first start out by saying MOHA runs great on my system. I've heard horror stories (well read actually) about how it crashes, fails to load, etc. Yet none of that nonsense reared its ugly head at me. Instead I was let down, not by shoddy programming, but shoddy developing. When you make a knock-out game (in my opinion) like Pacific Assault, people expect you to come through with the same pizazz in the future. Not the case with Airborne. From the get go, the whole story feels COMPLETELY rushed. No intro as to who you are, where you are, or what you're up to. You start in a plane and are pushed out the door and told to aim for a marker on the ground. I'm one for learning on the fly, sure, in fact that pretty much sums up high school for me, but I like to be entertained as well. For a moment lets be honest, I didn't really NEED an involved tutorial as I'm, with out any doubt in MY mind, a seasoned veteran of FPS. So I was willing to sacrifice that little slice of my comfort zone, for more detailed mission outlines, action packed levels, and a drawn out campaign, in the game itself. MOHA 1/2 delivers on this as well. The briefings themselves are horrid. A few fancy slides and a general gist of what you should be doing when you hit the ground. No flair to it, just force-fed info (that you forget as soon as your guy jumps), and a pat on the ass. I almost forgave them for the ad hoc briefings when I got to the weapon load out screen. I thought, "hey a cool addition", as I honestly hated being slotted with weapons I didn't want in previous Medal of Honor games. However, as with the briefings, it was missing that polished feel. First and foremost, what's with the German weapons? Why on EARTH would American paratroopers be issued German hardware? That is intellectually bankrupt. Furthermore where's the M1 Carbine? That weapon was issued in large numbers to American paratroopers as it was light and easy to jump in to combat, not to mention it was my mainstay firearm in Call of Duty. Yet it doesn't even exist in the game. At this point I had to say to myself, no big deal, so a few MINOR issues that only a WW II buff like me would care about. Then I jumped in to Sicily. The jump looked amazing, I loved the detail and the ability to land my trooper anywhere was a great touch. The initial combat was excellent, things were picking up for me. Then I realized, I was all alone. All the guys i'd jumped in with, were no where to be seen. Had they been killed? Was I lost? No, there were swarms of Germans everywhere. That's when I realized that they'd halted at the previous alleyway, letting me go ahead to clear out 10+ Germans by myself. Not exactly a plausible situation. Once i'd done the deed, they bounded forward to engage the next lot of Germans. This situation was repeated throughout the level, and the more it happened, the more annoyed I became with the apparent lack of creativity in the game. The coup de grace was the constant shortage of fellow soldiers around me. Apparently the whole 82nd Airborne Division had jumped in to Sicily, yet myself and two others were fighting the war on our own. At least in Call of Duty you're surrounded by numerous comrades and you actually feel like you're fighting a battle. In MOHA it felt more like being a lone wolf running the gauntlet. One last bad point I HAVE to touch on, is the awkwardness of the enemy when under fire. In one situation I was firing an M1 Garand at a German Grenadier behind a row of sandbags, after my third shot, he promptly did a 180, and ran TOWARDS my fellow paratroopers (shockingly they were around for this fight), seemingly incognizant of their existence. I have to ask at this point, how is that even logical? Why script an action in to the enemy that makes them perform ridiculous tactical maneuvers, all for the sake of getting away from the player? Intellectually bankrupt. Medal of Honor Airborne is a good game, not a great one, good. It has some excellent aspects; graphics, scenery, sounds, in combat chatter between soldiers, and some INTENSE firefights. But when all is said and done, and the smoke clears, the game simply fails to live up to what I expected. Maybe I got my hopes up. Maybe Pacific Assault lead me to expect more. Regardless, Airborne let me down.
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