@saintsatan: Doom is best played on Ultra Violence and above. I find the game did a great job with ramping up the challenge as you went through the game. There was strategy to the chaos. I like how it made you prioritize the threats and kept you moving. I also love Metro and enjoyed the first Dishonored, but it is of course a very different game.
It's not the difficulty, it's the AI. I don't want it to be harder, I want it to be smarter. I want enemies that react to whats going on around them. I want low HP enemies to flee and get back-up and then attack in a group. I want enemies to work together and have complex movements. I want them to hide and take cover in unpredictable fashion. I want complex attack patterns and a lot of variety in each enemies attacks, not just a single fireball throwing attack or one charge attack. At the very least they could have thrown in some champion monsters that were a stronger/harder version of their regular to mix it up a little bit.
FEAR 1 is a rare gem in that regards. You will NEVER see a game like that ever again. A real fuckin game, made by dedicated gamers for dedicated gamers. This game also seperates the real gamers from those just seeking a simulator masquerading as a 'fps' depending if they like/hate it. I still remember back in the day how there was a group who said F.E.A.R. was a shitty FPS because it had "boring environments". Says enough what kind of "gamer" these guys are. HAHA.
To get back onto topic. None of the 4 listed actually deserves the GOTY. But if I got to pick one it is Titanfall 2.
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