[QUOTE="MrCHUP0N"]Do tell, but I'm pretty sure I won't be convinced unless that "yet" factors heavily into the argument.Oilers99
The word "yet" does factor heavily into my argument, because like I mentioned, I fully believe that videogames are, as a medium, far more potent than other storytelling media.
Anyways, before any argument can begin on whether something is art or not, you have to get the semantics straight. I use a defintion for art that goes something like this: A work that a particular person finds emotionally and/or intellectually significant.
But that's been in games before. Most people have connected with a videogame emotionally or intellectually. So why aren't videogames art yet?
Because the artistry is in the games, not of the games. Videogames are not art yet because artistry in videogames has little to do with what actually defines the medium. It's like taking a photograph of a painting masterpiece; the photograph is commendable for sharing the artistry of the work, and maybe that might be the only way for many people to experience the art of the work, but the art is the painting, not the photograph. In the same way, there have been many videogames that contain artistry, but they tend to be movies or books contained within videogame form.
*** truncated for length... not out of disrespect ***
Most videogames boil down to their simplest namesake--games. They are just entertainment products meant to have specific rules and objectives... nothing more. Nothing wrong with that, but it should not be incorrectly called art. The word may be stretched too thin these days, but the true meaning of the word persists. Products of personal significance. Videogames are capable of it, but there hasn't been one design yet that pulls it all together.
I'd like to respond, though first I'd like to say I appreciate the thought that went into this. However, I'm still not convinced. I'll focus on your photograph analogy. A photograph of a painting, depending on how it's framed, set up, and thematically taken to present an idea, could be considered art; - but I don't even have to go there. Let's talk about what I think you're getting at, which is that the photo is in this case simply documenting the painting. Now let's try to - unsuccessfully - apply this to games. The game, in the end, is the final aesthetic object that culminates from the very pieces you're talking about. The story. The visuals. The sound. The design and engineering. The game is not merely a container, a documentation of these disparate elements. The game is the culmination of these elements, and conversely, these elements are the game itself. The elements are pivotal and the very core of what makes the game what it is. The intent is to use these separate pieces in tandem, in concert with each other, to build off each other and finally create an object of aesthetic, intellectual or emotional value.
You do say what the idea of "art" means to you. Given your "intellectual value" criteria, one might say that a textbook is art. I'm not bringing this up to argue whether or not it is, but rather to address AtomicTangerine's point (now you have me hungry for an orange, Atomic... gee thanks) in that he said terms can become too broad and vague. So, I'll do the cop-out route - but a cop-out that is still valuable nonetheless to spur further thinking and discussion:
"...the conscious use of skill and creative imagination especially in the production of aesthetic objects"
Now, "aesthetic" circles right back to "art" so the only meaningful definition we can use here is:
"pleasing in appearance"
Thoughts?
"[Games] are just entertainment products meant to have specific rules and objectives... nothing more."
So here you run the risk of excluding entertainment and art, a mistake that many have made. You also want to speak the minds of the developers of said games yourself, which is another mistake.
Finally, why is a work that is put together as "patchwork" excluded from being art if it satisfies your definition of intellectual/emotional value? Paintings have the cartoon, the paint, the frame and canvas, and the idea behind the painting. A great work of architecture - a building - is practically the poster child for "patchwork." What of a symphony? An opera or musical? A film?
Log in to comment