[QUOTE="nameless12345"]
Sounds like a hard to believe conspiracy theory :P
Modern PC graphics cards are up to 10-times stronger from the consoles. If there's no games showing it doesn't mean they aren't.
nismo8000
hate break it to you, but there are plenty of games that show how beastly PC's are compared to console. even multiplat games that actually have pc in mind like skyrim and crysis 2. skyrim 2 after mods with the high res texture packs and the realistic lighting and fov mods at 1080p at 60 fps is so different from any console that it may as well be comparing xbox to xbox 360.
if you look at the mathmatics of it, you're pushing twice the pixels as a console and you're pushing them twice as fast. and that is just my midrange pc. imagine skyrim running at 90-120fps on a 120hz 1600p monitor...i'll let that settle in. that's easily 8 times the performance of a console right there.
lets talk about pc exclusives that take advantage of the power of a modern cpu like starcraft 2 and shogun 2. while not technically that amazing (even though shogun is dx11), these are examples of games that would melt the cpu in a console. i had a shogun battle the other day that was 2400 units vs 2100 units and it was running at 45fps or better on max graphics with no AI. i must say, that game is AT LEAST a generation ahead of anything on ps3 or xbox. or how about a 4v4 with 8 maxed out armies? are you telling me there is a game even close to intensive that on xbox or ps3?
the truth is: the next gen has already happened. pc gamers have been playing "next gen" quality graphics for a while now. probably around 3-4 years.
I try to avoid these type of stupid threads, but you have summed it up nicely (however given that your comment is longer than two sentences , it is unlikely to be read by the majority in this forum).
There is more to "next gen" than just graphics, you have to take into account the CPU's and GPU's ability to deal with advanced AI multiplied by many, and other real time effects. There is a huge difference beyond just resolution and texture size which is all that some seem to be fixated on nowadays.
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