I guess you were right there.Though, as you progress, you do get augmentations of abilities like more strenght, swords, etc.
"That's a very strained comparison. In RPGs, you get levels up by defeating x number of enemies and gaining y amount of experience, which then augments your HP, strength, defense, etc. stats once you level up. No stats is another excellent bit of evidence that it isn't an RPG, in fact.
In Zelda, you only get heart containers by finding them, completing some task to get them, or defeating a boss. Hardly comparable to the experience system."
No, it actually is not. You defeat enemies(bosses) and you get a new container. That's like defeating bosses that give a lot of experience and leveling up. Besides, you can't get every heart piece before getting some items, which forces you to look for them while you are going through the game.
"Still, it comes from Japan, and Japan generally makes turn-based RPGs, or at least RPGs where you're walking around and then you enter into a battle. In Zelda, all of the fighting just takes place in the field."
You said it yourself(again). "[...] Japan generally makes turn-based RPGs[...]" Generally doesn't mean always, statistics don't apply this time. And in RPGs you don't always walk around until you enter a battle(Seriously, that's simply not valid, that's not how you define an RPG)
"Name me five RPGs that didn't have a very wide range of weapons. I can only think of two or three, and they all had a very well-defined experience system to help confirm its status as an RPG. Even if there are some I'm not thinking of, the fact of the matter is that your typical RPG is one that has a very long list of equippable weapons and armors, and the ones that don't usually bear other strong hallmarks of RPGs that Zelda doesn't."
Didn't I explained this before? That does NOT define an RPG. Sorry.
"In Zelda you generally get two sword upgrades, your bow, your bombs, and a few other assorted things. And all of these weapons (save for the sword) are unique, rather than upgrades of older weapons. In, say, Mass Effect, on the other hand, there were hundreds and hundreds of equippable weapons."
OK... So I make a tennis game where you can equip thousands of different shoes, clothes, raquets, strings, hats, and it's an RPG?
"Why on Earth are you being so confrontational? I didn't say "I hate Zelda". I think the Zelda series is one of the greatest series ever made. I do think that it is not in any way an RPG, however."
I never said you said "I hate Zelda". Really. Read again if you don't believe me. And sorry if I sounded confrontational, I was trying to explain why your arguments are not valid.
From Wikipedia:"Most cRPGs place a strong emphasis on storyline-driven arcs and character development, with the payoff almost always based on storytelling instead of experiencing a more dynamic world via nonlinear gameplay. "
"Much like traditional adventure games, most RPG gameplay is built around quest structures. The player is typically required to go through a series of challenges shared from pen-and-paper RPGs, such as clearing a dungeon of monsters, defeating an evil boss, or rescuing a princess. To do these tasks, one might be required to talk to an NPC to receive the quest. Other missions may include engaging in dialogue, item fetch quests, or locational puzzles, such as opening a locked door by means of a key or hidden lever."
By the way, I never said it was a RPG, I have always considered it an Action RPG/Adventure.
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