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Nachician

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#1 Nachician
Member since 2006 • 212 Posts

Nintendo failed you, emo kid. And the gamecube was an awesome console, far better than any other console in that moment, and with better hardware. You seriously didn't know what you were talking about in that blog entry. Oh, and Okami is awesome.

"Nintendo already has your money since you bought a Wii so you helped their market share. They fooled you into thinking that they were going to support you and they failed you. Not only did they fail you but now they're insulting you as well by trying to show off the fact that you can do everything you did last gen all over again. The Wii isn't a whole new way to play games, it's a whole new way to sucker people."

Stupidest thing I've ever heard. I mean, saying that an elephant weighs more than the moon in a stupid TV show where people is asked questions to earn money is stupid, but this tops that. I mean, this should be in the definition of the word 'Stupid'.

Nintendo failed you (and only because they are remaking some games which will only feature new control schemes and video settings), it didn't fail the other millions of users which are happy and actually appreciate games like Mario Galaxy, SBB, and even awesome games like Medal of Honor, PES 2008, No More Heroes, Blast Works, de Blob, etc.So think a little more and then talk.

And God, please don't let JaysonGuy to keep wasting these potentially useful bits...

Go cry, emo kid.

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#2 Nachician
Member since 2006 • 212 Posts
Following that logic, Megaman is a Simon game with a platformer skin, since its bosses have predefined patterns, and do not change behavior according to your position, etc.
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#3 Nachician
Member since 2006 • 212 Posts
Looks like a point and click adventure. You know, like Monkey Island or Day of the Tentacle...
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#4 Nachician
Member since 2006 • 212 Posts

Everyone who says it's possible, knows nothing .Even Jaysonguy said some stupid things in this thread. I thought you were better than this... In case you want to discuss this/know my reasons, PM me.

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#5 Nachician
Member since 2006 • 212 Posts

Well my luxuries gameing is financed by now from: R4, D2CKEY and soon to be a flashed 360 :)nezardm

So no one noticed this? Really?
I mean, a mod posted after this user, and still didn't see it...

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#6 Nachician
Member since 2006 • 212 Posts

[QUOTE="movin_target"][QUOTE="hazbazz"][QUOTE="jjr10"]As long as there's less Safari, more track.gamer6464

damn, you beat me to it!

Ditto

double ditto


Triple Ditto
[QUOTE="jjr10"]As long as there's less Safari, more track.bededog
It's MORE safari LESS track... >__>


Ditto
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#7 Nachician
Member since 2006 • 212 Posts

"You missed the critical part of my statement:

"No learning new abilities or augmenting old abilities through levels up""

I guess you were right there.Though, as you progress, you do get augmentations of abilities like more strenght, swords, etc.

"That's a very strained comparison. In RPGs, you get levels up by defeating x number of enemies and gaining y amount of experience, which then augments your HP, strength, defense, etc. stats once you level up. No stats is another excellent bit of evidence that it isn't an RPG, in fact.

In Zelda, you only get heart containers by finding them, completing some task to get them, or defeating a boss. Hardly comparable to the experience system."

No, it actually is not. You defeat enemies(bosses) and you get a new container. That's like defeating bosses that give a lot of experience and leveling up. Besides, you can't get every heart piece before getting some items, which forces you to look for them while you are going through the game.

"Still, it comes from Japan, and Japan generally makes turn-based RPGs, or at least RPGs where you're walking around and then you enter into a battle. In Zelda, all of the fighting just takes place in the field."

You said it yourself(again). "[...] Japan generally makes turn-based RPGs[...]" Generally doesn't mean always, statistics don't apply this time. And in RPGs you don't always walk around until you enter a battle(Seriously, that's simply not valid, that's not how you define an RPG)

"Name me five RPGs that didn't have a very wide range of weapons. I can only think of two or three, and they all had a very well-defined experience system to help confirm its status as an RPG. Even if there are some I'm not thinking of, the fact of the matter is that your typical RPG is one that has a very long list of equippable weapons and armors, and the ones that don't usually bear other strong hallmarks of RPGs that Zelda doesn't."

Didn't I explained this before? That does NOT define an RPG. Sorry.

"In Zelda you generally get two sword upgrades, your bow, your bombs, and a few other assorted things. And all of these weapons (save for the sword) are unique, rather than upgrades of older weapons. In, say, Mass Effect, on the other hand, there were hundreds and hundreds of equippable weapons."

OK... So I make a tennis game where you can equip thousands of different shoes, clothes, raquets, strings, hats, and it's an RPG?

"Why on Earth are you being so confrontational? I didn't say "I hate Zelda". I think the Zelda series is one of the greatest series ever made. I do think that it is not in any way an RPG, however."

I never said you said "I hate Zelda". Really. Read again if you don't believe me. And sorry if I sounded confrontational, I was trying to explain why your arguments are not valid.

From Wikipedia:

"Most cRPGs place a strong emphasis on storyline-driven arcs and character development, with the payoff almost always based on storytelling instead of experiencing a more dynamic world via nonlinear gameplay. "

"Much like traditional adventure games, most RPG gameplay is built around quest structures. The player is typically required to go through a series of challenges shared from pen-and-paper RPGs, such as clearing a dungeon of monsters, defeating an evil boss, or rescuing a princess. To do these tasks, one might be required to talk to an NPC to receive the quest. Other missions may include engaging in dialogue, item fetch quests, or locational puzzles, such as opening a locked door by means of a key or hidden lever."

By the way, I never said it was a RPG, I have always considered it an Action RPG/Adventure.

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#8 Nachician
Member since 2006 • 212 Posts
By the way, I never said it was a RPG, but I have always considered it an Action RPG/Adventure. It depends on the game.
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#9 Nachician
Member since 2006 • 212 Posts
Argentinian N64 player looking for a wii.
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#10 Nachician
Member since 2006 • 212 Posts

Your heart container argument really isnt that valid since in RPGs you can run around in circles, gain exp, and level up as much as you want. In Zelda, there are a set amount of heart containers that you can only acquire at certain times (like defeating a boss). You cant "level up" whenever you want in Zelda, unlike an RPG.

finalfan789

That rule doesn't apply to every RPG, it depends on the game. And when will you understand that you can't define a RPG by saying you "can level up whenever you want"?

From Wikipedia:

"Most cRPGs place a strong emphasis on storyline-driven arcs and character development, with the payoff almost always based on storytelling instead of experiencing a more dynamic world via nonlinear gameplay. "

"Much like traditional adventure games, most RPG gameplay is built around quest structures. The player is typically required to go through a series of challenges shared from pen-and-paper RPGs, such as clearing a dungeon of monsters, defeating an evil boss, or rescuing a princess. To do these tasks, one might be required to talk to an NPC to receive the quest. Other missions may include engaging in dialogue, item fetch quests, or locational puzzles, such as opening a locked door by means of a key or hidden lever."

if you want my personal opinion on the matter, i'm going to agree with him though. RPG's are my favorite genre to play, and I have been playing them for 15 years, and Zelda doesn't really live up to anything a true RPG has to offer. But i mean thats just me, i don't really think it matters one way or the other what genre Zelda is. In my opinion, RPG stands for ROLE PLAYING GAME, which means you become that character and make decisions that mold that character into what you want him or her to be. Zelda simply follows the story of a character you control. You don't have the choices that RPG's offer like how he looks, or how strong he is, or what skills you want to teach him. you don't "role" play Link, you control him. There is a difference. But isn't this thread meant to be just a trivial discussion?

That's a fairly valid argument.