[QUOTE="Nachician"][QUOTE="GabuEx"]No:
- All real-time action (though there are action RPGs, I suppose)
- No experience or levels up (except Zelda 2)
- No learning new abilities or augmenting old abilities through levels up (kind of a consequence of the above)
- Range of equippable weapons/armor and usable items very limited (compared to RPGs)Beyond the fact that you can buy a few items from stores that you can use in the field, Legend of Zelda games bear no resemblance whatsoever to RPGs.
wilsn2019
Wow, you are now in my "Non-respectable gamer" list.
Why?
"- No learning new abilities or augmenting old abilities through levels up (kind of a consequence of the above)"
In Twilight Princess, you can get various new abilities as you progress in the game(Also in Minish Cap, and others). Also, getting new items can be counted as new abilities(Bracelet, Double Clawshot, etc.). There are also augmentations of old abilities(Hookshot to Longshot, Bracelets, New Carrying Bags ,Quivers, Scales, Getting a New Sword).
"- No experience or levels up (except Zelda 2)"
As someone said, Heart Containers.
"- All real-time action (though there are action RPGs, I suppose)"
You answered it yourself.
"- Range of equippable weapons/armor and usable items very limited (compared to RPGs)"
An RPG is not defined by the number of weapons you can use, but even so Zeldas haven't got low weapon numbers, if you count them.
I mean, you really think those arguments are valid?
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