Sonic spinoffs...
Guess I'll go from as far back as I can remember
Sonic Drift: meh, Mario Kart was better but it wasn't a bad game, needed a better sense of speed though
Sonic Labyrinth: No, just no...:|
Sonic fighters: I be4t Mr. T got a laugh out of this...
"I pity deh blue phoo:x!"
uhh, let's see... ummm, Sonic R: horrible... Horrible music (nanananaaa, super sonic racing....) GET OFF OF MY HEAD:shock:!!!
ok, now on to the serious part of the spinoffs...
after a whole slew of what seemed (or rather WERE!) like they were made to insult and/or demeen us, Sega finally showed us some decent sonic spinoff: Sonic Riders.
Unlike Sonic Drift, Riders contained the missing element of speed, plus an uniqwue way of showing it, then add some creaqtive stages and a few new characters and you got a decent spinoff:D
I haven't played SR:ZG enough to have a decent opinion of it, but from what I've heard it's more of the same with a more complex story, for those who played it, is this true? does it still contain the essense of speed (I sure hope so) and s the story atleast somewhat worthwhile?
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Sonic handhelds
I really don't want to go into detail here cause every purist can just go do that for me *points at Sonic unions and fansites* but I'll say the utmost truth about them all (Note: these are the only one I've played so I can't add on games I never had a chance to expirience)
Sonic the hedgehog 1,2 Game gear: In does days, nothing was cooler than playing Sonic 2 at night with my monstrous Game Gear w/magmifying glass (people laugh) I know:|.., it's hilarious:lol:
Sonic Advance 1&2: great reinventing of overall presentation, same nostalgic gameplay, highly original to their predesessors, and great music to boot.
Sonic Rush: Do you know the adrenaline rush you get when your over-exited, thenyou know what I think of this game, though some boss battles needed more work, it was an overall succes in Sonic's transition from GBA to DS:D
(haven't played SA3 nor SRA, sorry)
Conclusion isup next (FINALLY:x!)
Neo_Ike siging off:D
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