http://www.gamespot.com/xbox360/action/bioshock/news.html?sid=6178502&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1
So let's take a moment to analyze what our buddy over at Take-Two had to say.
"It is reported we are the top-selling title at GameStop, less than a month since launch. We have already shipped more than 1.5 million units. Clearly we have a new hit franchise on our hands."
Look at the last sentence. This implies that every game that sells well should be made into a franchise, and why shouldn't it? It's sold well, the fans like it, it's it's receiving phenomenal reviews, everyone loves it. Perfect material for a franchise. It sounds like a great idea that the publisher can capitalize on. So far it's all well and good, but let's read a little further.
"I would say probably roughly an every three year [release] schedule would be optimal. ... I expect we would apply roughly the same strategy to BioShock, because BioShock is shaping up to be a very important franchise"
This is where I start to have a problem. Keeping a franchise on a strict release schedule like that could be extremelydetrimental to the games' success. A grand example of this is Far Cry. Granted, the game has been relatively the same one, just taken from one system to another in a rushed mess to cash in on what started out to be a great, unique game. I can't help but think this is what could happen to Bioshock, or any other outstanding game that delivers on the hype and sells well.
Enough of the bad stuff, let's look at the good side of things. It brings the opportunity for more great games just like Bioshock (an obvious example being the Halo trilogy) to be made. Three years is enough time to put out a quality game.
Whichever way you look at it, it boils down to this: developers should not be forced to make more games in a franchise, not to mentionhaving a strict time-table to do so. If more mediocre games are released carrying the same name as the original, whatever kind of greatness that was there will be taken away, and destined to be remembered as a series that the publisher simply cashed in on.
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