[QUOTE="MagnumPI"]Some things just don't work well in battlefield simulations because games are meant to be fair, but real battle is not fair. Many things unbalance these games.
I don't know how many of you played a game called Global Operations, but that game became a disaster. They included real world ballistics so you could shoot through most objects. So walls and stuff could keep you hidden but not protected.One team would just hover the other team's spawn and fire all of their guns through the walls killing them as they spawned.
to make matters worse there was a reconspecialist and this specialist had a tracking beacon that would mark the enemy red. The problem was... everyone on his team could see it.SO he would sit somewherewith his beacon on while everyone just fired through the walls at the red blips. It was a pure rape.
Sure in reallity you're gonna try and hit them before they even know you arrived and kill all of them ASAP. BUT in a game that's just not fair to the other team so eventually people just don't want to play anymore.
Aside from that many players are just suspicious. They always know where everyone is and you never catch them with their back to you. It's like they have X-ray specs or something.
FrostyPhantasm
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