[QUOTE="Mograine"]
[QUOTE="subrosian"] The only reason I'm not playing at this second is because I needed to update my Catalyst drivers. And yes, I'm playing the campaign in SC2 and it's a-freaking-mazing. Unbelievable. The standards of this generation have been redefined to the point where we may as well say the generation is over.
Ravenchrome
Don't say that, consolites will get upset :P Have you got to Zeratul yet? The first cutscene of his missions is jaw-dropping.
Looks like all the StarCraft haters have been totally vanquished. Relic's innovation can bite my jeans if lack of innovation means we're getting a game like this.
Now we just have to wait for KevinV to stop playing and remembering all of sudden that he has to write a review about it.
Innovation is a joke if it is not carefully implemented. Look at CnC 4. I don't have to explain it.Dawn of War 2 is not innovative in a groundbreaking way. It does not introduced any revolutionary concept at all. It tries to put Company of Heroes mechanics and emphasizes more Warcraft 3 hero mechanics into Dawn of War but in effect that move hampers the core thing that made Dawn of War so awesome.
The single-player is trying to be innovative, I lauded that but it lacks of attention to details and not enough polish to make it great. The campaign is RTS without the 'S'. Even the multiplayer lacks of Strategic feels to it. Unlike Dawn of War which is epic. To put it simply, Dawn Of War 2 is innovation far the sake of innovation. Nothing more than that.
Starcraft 2 on the other hand is innovative without breaking the core game. It introduces enough things to differentiate it from the first game.
The innovation might not be grand but think of it like this: A game with small innovations here and there with subtle attention to details and tremendous amount of polish will be a far better game than a game with grand innovation solely for being innovative.
lacks strategic feel??? A 1 base lair into fast mutas which forces the a terran player to commit more to marines which allows you to get zergling/baneling is strategy.
a 2 gate zealot rush to force a zerg player to commit to more zerglings than drones is a strategy.
or right now in the razer king of the beta tournament, go raven viking banshee, to snipe off the observers while the cloaked banshees take care of the ground units is a strategy.
this is just off the top of my head and the game just came out and will have more "strategies" than any of the games you just listed
i know you are talking about innovations but when someone just ignorantly saying starcraft has no strategy is just insulting
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