5. An "open" world: While this works somewhat in games like Oblivion, it usually just makes games more tedious. All the running/walking/driving around just seems like a chore.
4. Long, un-skippable cutscenes right before a really hard boss fight.
3. Box puzzles. Couldn't we think of some new kind of puzzle to completely overuse?
2. Two-weapon holding limit inFPS games. Apparently it's not unrealistic to have your character get shot in the face 100 times over the course of one level while his health just magically recharges, but god forbid you should be able to carry an Uzi, an shotgun, AND a 9 mm. That would be absurd.
1. Tutorial levels! They make instruction booklets for a reson. TO TEACH YOU HOW TO PLAY THE GAME!!!!! And why does every game have to explain how to jump/double jump? And I always like the "Okay (insert hero's name here), use the control stick to move around." Is that really necessary? Really?
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