OXIIIIXO's forum posts

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OXIIIIXO

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#1 OXIIIIXO
Member since 2006 • 2337 Posts
[QUOTE="RoboThreat"]

yes.

freek666

OMG I have that game! I've looking for its name for months. Thank you for that. Also I'm going with Doom Guy. Come on, he took on the forces of Hell and won. Too cool 8)

Omg, I loved this game!!! Thanks for reminding me!

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OXIIIIXO

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#2 OXIIIIXO
Member since 2006 • 2337 Posts
Dunno about the background, but everything else seems to be 3d in LBP.
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OXIIIIXO

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#3 OXIIIIXO
Member since 2006 • 2337 Posts
I still don't find any of these things funny.
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OXIIIIXO

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#4 OXIIIIXO
Member since 2006 • 2337 Posts
PS360 is the way to go, IMO.
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OXIIIIXO

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#5 OXIIIIXO
Member since 2006 • 2337 Posts

So IGN being far too soft in their reviews makes GameSpot biased against the PS3?

MetroidPrimePwn

Maybe GS is being too hard in their reviews?

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OXIIIIXO

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#6 OXIIIIXO
Member since 2006 • 2337 Posts
I use Gamerankings, so one score doesn't really matter.
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OXIIIIXO

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#7 OXIIIIXO
Member since 2006 • 2337 Posts
Colonel Scott O'Connor from Kabuki Quantum Fighter!
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OXIIIIXO

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#8 OXIIIIXO
Member since 2006 • 2337 Posts
[QUOTE="OXIIIIXO"][QUOTE="MetroidPrimePwn"]

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfmjarantilla

How many times must this be explained?

Although many games for the Wii made by third parties work on the mistaken assumption that more waggle = better/more desirable game, the games that are actually GOOD on the Wii use very little motion sensing at all. Games like Metroid Prime 3, Super Mario Galaxy, and Medal of Honor: Heroes 2 use mostly the analog sticks and pointer for actually movement and aiming, while the motion controls are only used slightly for smaller tasks. And games like Zack and Wiki use the Wiimote as a pointer to make P&C Adventure games possible on consoles, and use the Wii remote to perform actions like interacting with objects in such ways that analog sticks simply could not do (or could not do in such a way so it was actually fun). The good games for the Wii don't use rediculous random stick waggling, and pose no chance of injuring yourself. You only use the Wiimote for slight movements.

So, if they are barely used, what's the point? This just proves that motion sensing controls aren't needed for great games and that regular joypads are still fine.

Ever heard of a little system called the DS?

\

A DS? What in the name of god is that?

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OXIIIIXO

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#9 OXIIIIXO
Member since 2006 • 2337 Posts

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfMetroidPrimePwn

How many times must this be explained?

Although many games for the Wii made by third parties work on the mistaken assumption that more waggle = better/more desirable game, the games that are actually GOOD on the Wii use very little motion sensing at all. Games like Metroid Prime 3, Super Mario Galaxy, and Medal of Honor: Heroes 2 use mostly the analog sticks and pointer for actually movement and aiming, while the motion controls are only used slightly for smaller tasks. And games like Zack and Wiki use the Wiimote as a pointer to make P&C Adventure games possible on consoles, and use the Wii remote to perform actions like interacting with objects in such ways that analog sticks simply could not do (or could not do in such a way so it was actually fun). The good games for the Wii don't use rediculous random stick waggling, and pose no chance of injuring yourself. You only use the Wiimote for slight movements.

So, if they are barely used, what's the point? This just proves that motion sensing controls aren't needed for great games and that regular joypads are still fine.

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OXIIIIXO

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#10 OXIIIIXO
Member since 2006 • 2337 Posts
Disney Princess: Enchanted Journey, man I loved that game!