Odie20XX's forum posts
Link is having a hard enough time as it is denying he's gay so I don't think wearing pink will help that image improve :P
- There should be three suits that each have very important roles in the game and will be used outside the temple they are acquired in.-Sphere-
I agree with you here since that was a fun aspect of OoT where you couldn't enter some temples without specific tunics. Nothing new but they should bring that concept back.
- 150 hours of gameplay is a must.-Sphere-
I thin you'll scare away a lot of people when you tell em it takes 150 hours to complete the main quest. 50-70 hours is usually long enough but if you mean 150 including side-quests then yes, I support that :)
- The ability to add your own music to the game is a must.-Sphere-
They tried that with the scarecrow song and what happened? People made the easiest combination so they would remember it. Adding your own music won't really add anything to the experience. They made Wii Music for that.
- DLC would be nice, but since the Wii lacks a harddrive it might be tough.-Sphere-
DLC is for games that aren't done or aren't good enough without adding something every now and then. Like adding map-packs for shooters; to me it just seems as if developers are adding it so people will come back and play more with their game. If your game is good then you don't HAVE to add anything.
- Online multiplayer would be a fun addition to the game and there could be some pretty epic wars (ie. Water suit Links vs. Fire suit Links) and add some replay value.-Sphere-
Multiplayer won't work with the battle system Zelda has. It would only be beneficial for co-op but against each other will just be a battle of special moves and knowing how to counter them.
- The game should consist of two discs. The first one is for the massive overworld that will have amazing lake, mountain, desert, grass lands, and several small towns along the way. The second one should have all the dungeons so all you have to do is switch the disc for the dungeons so you can navigate the upper world as a whole without switching discs.-Sphere-
Terrible idea. Switching discs takes you right out of the moment and breaks the "spell" the game has on you when playing. It could work if there was a transition of going from the light world to the dark world and you staying there for instance but if you have to switch between worlds (which is normal in Zelda games) switching discs will get on your nerves.
- The dungeons should be massive and take days of average play to complete.-Sphere-
If by days you mean play one hour per day. Being stuck in a dungeon for days can and WILL get on your nerves. Seeing the same scene over and over again will make you go insane like this: LINK (opens in new window)
- There should be two or three large cities, not just one Hyrule castle.-Sphere-
So like Gerudo Valley, Kakariko Village, Zora's Domain, Goron CIty, Kokiri Forest? Yea, that could work (granted, in TP it was more like small checkpoints rather than cities).
-There should be the option to play with either the GC control, the cl@ssic control, or the Wiimote.-Sphere-
Seeing as the next Zelda will probably be on the Wii only (and not on GC as well) chances are you will have that choice.
-A deep story is needed and the main dark character can't turn out to be light and "funny" like Zant in TP just to satisfy the parents of the young children playing the game.-Sphere-
Zelda pretty much always has a deep story and funny characters to keep it family-friendly so I don't know what else you want to change.
- Items need to be used outside the dungeon they are obtained in.-Sphere-
Aren't they always? To obtain Heart Pieces, to get to other places you couldn't go before, in the next dungeon you're most likely to use it again. The point of using it a lot in the dungeon you get it is to let you get used to the item and know it's capabilities. Juse because you use it less outside the dungeon doesn't mean it's useless.
-Bring back the ocarina and the beautiful music.- Write some new ****** pieces of music for once. I am sick and tired of hearing the same songs game after game. Please be original.-Sphere-
Ehh, this kinda contradicts each other. I like the music and now it's recognised by gamers everywhere. Add new music and half of the people won't recognise it anymore.
- Get the most out of the terrible 480p the Wii can produce so the game will at least look respectable compared to today's standards.-Sphere-
If you want graphics you shouldn't have the Wii in the first place:roll:
"Today's standards" are focussed on graphics too much. Personally I hate Oblivion, Gears of War, etc because it's the same old game idea in a pretty new coat.
- Full surround sound.-Sphere-
Agreed, problem however is that the Wii doesn't support it.
- No darkside/time travel but season changing is cool, keep everything happening in one land.-Sphere-
Hmm, like OoS? Or actual season changing as time progresses? They could do something with that and add songs to the ocarina (just an idea!) to change the weather/season. Like you can't see certain items when there's a thick layer of snow, etc.
-Add speech to all other characters except Link so I don't have to read a novel while trying to play the game.-Sphere-
Perhaps, but when you read then at least you pay a little more attention than when someone's talking to you. So my guess is that they'll stick to the text.
- Not a single cutscene all the game should be playable. You should have full control of the camera during "cutscenes" like in Assassin's Creed.-Sphere-
As long as the focus of the cutscene is viewable. I don't agree on looking at the ceiling or the floor while a huge monster shows where you should hit it. I'm not saying people do this on purpose but accidentally. Cutscenes should be just what they have always been; a little cinematic where you see what's going on and what is expected of you.
Would be an option but I'm not sure many people will play through the game again just for a bigger challenge. The challenge is gone once you know how to do everything so making it more difficult wouldn't really add much.
And I agree that games on the NES were hard, but as a kid I used to bite my way through it. It doesn't make me a good gamer (as I noticed on some leaderboards), just persistent and now I just don't have the time to be playing the same part of a game over and over again for hours. Seems kids these days don't have that time (or persistence) either.
Hey there Cord!
It doesn't matter if you just enjoy the game or know each and every character by heart. We all like the games enough to talk about them and that's just what we do ^_^
Enjoy your stay here ;)
Sure he was weird but that song would be in your head all day!
I doubt there will be a Zelda game in first-person (Link's Crossbow Training aside, wasn't really a game) and they did have other villains in past games (Vaati, Onox, Veran). Fans of the series have become familiar with Hyrule and that's basically what it's all about.
But I do like the idea of co-op. Nintendo tried it in Four Swords Adventures but it was competetive at the same time. Maybe some elements like they did in Super Mario Galaxy where another player is there to assist (control Navi?)
I'm Odie20XX (Odie for short) and I'm 24. Feel really old around here :P
I'm from the Netherlands and a Zelda fan from the first game on the NES. Even have it sealed in the original box! Bought every Zelda game that came out since (even the dreaded CDi games and the suprisingly fun game & watch games) and clutter my room with figures and merchandise I can find ^_^
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