Oloryn's comments

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Oloryn

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Played this with my brother back on initial release and had a great time with it. Clever puzzles, odd charm, and not too deep of a time commitment for those looking for some quick co-op fun.

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Oloryn

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No longer less than a week after FFVII Remake is a win for me, especially if it means this game will release that much cleaner and fine-tuned. Always a bummer with delays, but it's not like I'm starving for amazing games to play.

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Oloryn

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Constructive criticism. Twilight came out 10 years ago, long enough that people have let go of the "sparkly vampire" flash-in-the-pan fever that came with those films, so poking at it for a headline doesn't lend itself as well to credible, current takes on the vampire genre, where we have the mature Castlevania and even the currently-popular "Dracula" making rounds in queues of viewers everywhere.

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Oloryn

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@rahand456: Shows up $38 for me. Might have been a timing thing.

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Oloryn

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I'm with the rest of you hoping for something to land a little closer to Saints Row 2. That game was a blast, especially co-op (my brother and I boot it up and playthrough again about every 4 years or so). I loved that 2 still kept the sillyness, but never went TOO over the top. I liked earning my crazy arsenal or abilities, like having to skydive into a car to unlock no fall-damage (which was hilarious when ejected from a car), and the increasing nonsense of the side-missions was great fun. SR3 was great, too, but told a choppy story, by comparison (did Gat just die, via narration, without a cutscene? I'm confused...or did he not?). Some people don't play the games for story, but, well, I did, because I thoroughly enjoyed the shifts from nonsense to serious. All is fun and games until you get revenge on a villain for murdering your friend by packing his significant other in the back of a truck and letting him smash it, unknowingly. Also, I liked the driving, and with each subsequent game, you didn't need to drive, given the ability to fly and jump over buildings. I'd be fine if they skewed closer to SR3, too, but maybe not much further, for my taste. Anyway, curious to see how it ends up.

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Oloryn

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@lionheartssj1: This is me, as well. I'd happily take a polished 30hr game that I can stretch out longer as I'm enjoying it rather than a 100hr game full of bloat. I don't have time for that, and I'd rather play 3 amazing games in that amount of time.

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Oloryn

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@boom4real: You make a great point with sound design, and I mostly agree. With some exceptions, it seems like most modern games have serviceable and nice-sounding soundtracks, but not very many actual themes. Flash back to the older age of gaming when I can hear a few notes and immediately know why I need to be caring about particular characters or events. Frog's theme, Terra's Theme, Cosmo Canyon, Forest Theme in Super Mario RPG. I'm immediately transported just hearing them.

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Oloryn

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Shaping up to be a great film. Pattinson is killing it these days, and Paul Dano as Riddler is great casting.

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Oloryn

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@hrv_25: Not trying to be an ass, but it's hard to judge without playing it. Odyssey had stellar writing and was consistently fun. I think the Greek world lent itself better to gameplay than even Egypt in Origins. Definitley far more than a copy-paste of previous entries, and I say this as someone who had serious AC fatigue after the amazing Black Flag (everything after was haaard for me to get into.)

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Oloryn

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@hrv_25: ...call me crazy, but they knocked it out of the park with Assassin's Creed Odyssey (and Origins). Huge game full of free content, solid DLC and consistent updates. They're a massive developer with some misses, sure, but they have plenty of hits under their belt, enough (I'd say) to easily qualify as a successful develop that makes fundamentally good games.