Omatron's forum posts

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#1 Omatron
Member since 2004 • 120 Posts

anyone else get a sorta perfect dark feel when playing conduit? while i was playing i said it felt sort of familiar and my friend mentioned perfect dark, well anyways i was wondering about overlord as well, i havent heard too much about it, mostly complaints about gameplay

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2 Omatron
Member since 2004 • 120 Posts

well first off a ronin was a samurai with out lord or master, ok that out of the way i remember watching ronin warriors every sunday, too bad i never was able to finish watching it, dubs back then were so cheesy anyways, it was Ronin Warriors, Teknoman (Tekkanman Blade) and i forgot the name of the other one but they used to show them all back to back, so sad to see nothing resembles this at all anymore, its all nature shows and news crap

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3 Omatron
Member since 2004 • 120 Posts

i really liked the fact that karas being 3d was still hand animated, the opening of prophecy was so fast paced, the camera kept switching in and out though, bit frustrating because the animation was so fluid, ive been playing this at planet zero every weekend for awhile now, one guy there is a beast with ryu, karas is the only character i can use to keep up

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#4 Omatron
Member since 2004 • 120 Posts

please dont expect high poly counts, its not going to be a graphical powerhouse, that said they technically are pretty close to acheiving an early "360 game" look, not because its such eye candy, no, not close, what they are saying, and what they have been saying for awhile is that they are able to acheive the same next gen efects such as per pixel lighting advanced shaders, bump (bump? nofsingers very own words though he may mean normal mapping or displacement mapping, really they have been braggin more about what they can do which yes is good graphics but ive always understood them to mean it from a technical standpoint, i dont think any game is going to have a poly count anywhere near whats need to be an early 360 comptetitor, i could always be wrong, digital legends have been my favorite developer just because they pulled off realtime lighting, bump maps, 300 motion captured animations, a really impressive combo/counter system and used 1.5k poly models and equally impressive looking enviroments on the n-gage, the game could easily stand next to a ps2 game and this was on a system half as powerful as ps2, so hopefully someone will come along who can do that for wii (digital legends is nokia)

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#5 Omatron
Member since 2004 • 120 Posts

the black and white removes the depth normally percieved in color, makes it easier to texture everything when you dont have to worry about it looking flat, since its all black and white, its already pretty visually flat, that should let them add as much texture detail as possible, lowering the poly count on the overall enviroment and and using that extra space for more lowpoly yet highly textured objects and characters, it looks great, has a style all its own, and alows for a ton of detail not easy to acheive in normal circumstances

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#6 Omatron
Member since 2004 • 120 Posts
i love my wii system, but i agree that was a little too bias, the gpu isnt exactly programmable, although the wii is new, the tech behind the gpu is fairly old and uses fixed functions which limits it alot, im guessing the conduit is using some sort of shader to wii conversion, but yeah its possible to make great looking games but difficult considering the fixed gpu limitations
Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#7 Omatron
Member since 2004 • 120 Posts

i really dont see why its so bad to bring bioshock to wii, i think it would be great if they did, everyone keeps complaining about the graphics, the graphics dont have to take a big hit like most games have, take the ngage and the game ONE, they had 1500 poly characters, fully mapped 3d enviroments, bump mapping, realtime lighting, 300 moves motion captured, all on a 104mhz device with no graphics acceleration, the ps2 was pulling the same weight on a 300mhz processor and a graphics card to back up the visuals, the developers just havent taken the time to just play with the hardware and see what they can push, i wish digital legends (Development studio behind ONE)could have a go at wii hardware

btw there is a fully 3d version of Bioshock coming out on mobile phones that looks pretty good although a bit 64-ish in design

Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#8 Omatron
Member since 2004 • 120 Posts
well i dont know about you but for me atleast splitscreen multiplayer has always been the local multiplayer, so for me atleast i have known this since the very first time they mentioned split screen was omitted, sad yes but they keep stating that their main effort was the singleplayer half to my understanding, they have been "polishing" and working on multiplayer now, looks like they keep struggling with the little things like the hud though
Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#9 Omatron
Member since 2004 • 120 Posts
i would want propeller arena, great game, it was finished but never released, but i did get a chance to play it, it was supposed to support 6 players online and used bots to fill out the game, it had pretty good graphics for the time, a very impressive control scheme, and i loved the dynamic camera, it had this lock-on style where the camera zeroed in on your and your opponent while you shredded his plane but the other player was fully capable (depending on skill, big plus in this game) of dodging, or shaking the attacker completely, even reversing the situation, wonderful game
Avatar image for Omatron
Omatron

120

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#10 Omatron
Member since 2004 • 120 Posts
ok to try and clear best i can, from what i can understand, the wii does not support the hcsd (high capacity secure digital)standard, cards above 2gigs follow hcsd standards but not all cards, there are few that dont conform and some of these cards do work, i have a pretty old adata 4gig and no where on the card is it marked hc but it does hold 4gig (3.7 free) of space, since i did buy it online, it could also just be a cheap clone, it was $25 cheaper then the price at the time