@unreal_master: It made design sense to them. Trade in the possibility of frequent short load times for a single long one. The only other game I've known to do this is Metal Gear Solid 4, which spent around 5-10 minutes preloading each chapter.
@johnlewis107: Its a mid cycle refresh to bridge the gap, because Vega keeps getting pushed further and further back. Both AMD and nVidia have been a bit quiet as of late with the exception of the 1080Ti at the top end, and its the start of rig building season with the end of the school year approaching. A lot of people looking for a upgrade and its the perfect time to make some noise in the budget/mid range.
@Thanatos2k: Are you kidding? This has been how Nintendo's rolled ever since the N64. They really don't have a history of supporting its consoles after launching a new one. Hell, this round marks the second time a Zelda game has been delayed just to be a launch title for the new hardware.
@devilmaycryyyy: I think you are. Throwing together a GPU reveal to counter a CPU reveal doesn't really make sense. Also, developing GPUs takes a lot of time, so they would've been working on this well before the Ryzen reveal anyways. Most people are actually shocked this didn't happen at the CES.
@LonelyHippie27: Did you even watch any of the MCU movies. There hasn't been a single one where they've been buddy-buddy the whole time. Internal conflict is pretty much their thing.
@nikon133: It's more about not getting the reviews buried under the obvious flood of Switch coverage coming. Even though you bring up some valid points, Horizon isn't an established franchise with a reputation to run on, and needs to get good review hype out now while its visible.
@cfscorpio: Hard to say if that's true. Sony has never had an explicit policy on it, but MS always had the policy that their games needed their own servers. MS has come forward and stopped that policy, and in turn made Sony out to be the bad guy by saying the ball is in their court.
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