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OoSuperMarioO

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#2 OoSuperMarioO
Member since 2005 • 6539 Posts

[QUOTE="OoSuperMarioO"]

[QUOTE="not_wanted"]That looks great. So you can now create something in DX 11 at the Samaritan tech demo level with the UDK?

not_wanted

I'm not really sure not_wanted. I would like to hope so.

Not you :P but if the UDK is capable or allows you to create something like in the tech demo.

Though you're not bad either, probably you could do a lot better since you've made that robot.:D

But could you make something close to the robot from the demo? link

I was refering to the features to allow you to create scenarios at the quality seen within the Samaritan demo in my last post.

All of the assets were made by Epic Games, that includes the Security bot seen in my screens, lol...

Unfortunately, I don't build character models. However, if I had the assets including knowing how to use the new features then I'm certain I can recreate comparable images to the Samaritan demo very easily.

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#3 OoSuperMarioO
Member since 2005 • 6539 Posts

[QUOTE="OoSuperMarioO"]

I toyed a bit in the Editor. Now to discover those new effects to play with..

not_wanted

That looks great. So you can now create something in DX 11 at the Samaritan tech demo level with the UDK?

I'm not really sure not_wanted. I would like to hope so.

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#5 OoSuperMarioO
Member since 2005 • 6539 Posts

Epic Games Releases March 2011 Unreal Development Kit Beta

News from Epic Games - March 2011 UDK Beta released
March 9, 2011 – Epic Games, Inc. has released the March 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic recently presented a brand new Unreal Engine 3 real-time demonstration entitled "Samaritan," which leverages DirectX 11 support, high-end rendering features, NVIDIA APEX physics technology and other engine upgrades. These new technical additions are now available in the March build of UDK. Check out coverage of "Samaritan" at Wired, TIME and IGN as well as the video.

Samaritan

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Important DirectX features now shipping with UDK include:

  • Tessellation and displacement;
  • Geometry shaders;
  • Multisampled textures; and
  • Shader Model 5.

High-end rendering features include:

  • Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
  • Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive;
  • Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before;
  • Deferred rendering with MSAA support;
  • Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
  • High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources.

NVIDIA's APEX technology has also been integrated into the engine and ships with UDK.

In addition, Epic has raised the royalty-free revenue threshold for UDK commercial developers. Under the new license agreement, developers don't pay any royalties until their total revenue exceeds $50,000 (US). Beyond that, developers keep 75 percent of each dollar they receive and Epic receives 25 percent. A great article to reference is here.

UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It's easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

March Beta Upgrade Notes

DirectX 11 is now supported in UDK!

  • Adaptive Bokeh Depth of Field (DOF) BokehDOF
    A Bokeh shape, which is controllable by artist, is used for lens flare.Adaptive_BokehDOF
    The red area is full quality, while the green is area partial quality and 4x faster.
  • Dynamically shadowed image-based reflectionsShadows_Reflective

Rendering

  • The ability to scale effects (such DOF and bloom) with the view size was added.
    • Post Process Effect -> Scale Effects with View Size
  • The ability to use tiled normals on fluid surfaces and any material was added.TilingDetailFluidNormals

Unreal Landscape, UDK's new terrain system!

  • Support for ZBrush-****painting
    • Support for tablet sensitivities
    • Option to auto-update weightmap mipmaps while painting layers
    • Perlin Noise in the Noise tool available
    • Support for thermal and hydraulic erosion
    • ErosionSystem
    • NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments. For more information on APEX, please visit: http://developer.nvidia.com/object/apex.html
    • To enable the DX11 renderer in the editor:
      • View -> Preferences -> Enable DirectX 11 Rendering
    • DX11_in_Editor
    • The ability to see which DOF layers are in focus is exposed through a new show flag.VisualizeDOF
      DOFLayers
    • Image reflections are now toggleable via Unreal Matinee.
    • The checkerboard background in the texture properties window can be toggled through a toolbar option.
    • Importing morph targets from FBX files now uses multi-threading to speed up the importing process.
    • The FBX importer now supports importing lightmap UVs from FBX meshes that have more than one UV set.
    • The error reporting when loading packages and maps that have missing objects has been improved.
    • Matinee now supports jumping on the visibility interp track.
    • Double-clicking anim notifies within animations focus shifts and expands the notify in the properties panel.
  • Zbrush_****Painting

    NVIDIA APEX Support

    Unreal Editor

    http://www.udk.com/news-beta-mar2011

    Thank you Epic Games. Some fun over the week, lol...

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#7 OoSuperMarioO
Member since 2005 • 6539 Posts

My culture may have been fragmented, but we still live on...

http://www.youtube.com/watch?v=xynUuVytsr8&

It's marvelous! Too marvelous! Don't resist your imagination..

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#8 OoSuperMarioO
Member since 2005 • 6539 Posts

[QUOTE="Elann2008"][QUOTE="not_wanted"]Don't get too excited. Probably it was running on a GTX 580 quad SLI or something like that. :P

Ondoval

:lol: I'm sure. By the time we even get to next-gen and actually get to play one of their games, it'll probably become UE 4.5 or something. :P

Is real time running under 3 GTX 580, was explained by Epic.

I'm not impressed, aside from a Unreal Engine finally able to render a decent hair and characters with biceps thiner than their heads (is a forward step in art).

But isn't as impressive:

1- The lightning of the street remembers me some videos from the Crysis 2 leak, game that will be playable in 3 weeks.

2-This is a tech demo from UE3 in his earlier phases 7 years ago, before the current console generation:

To some extent, still there's not games based in UE3 with this degree of detail, so excuse me if I'm skeptical about the chancos of seeing something near to the "samaritan tech demo of UE 3.975" in the next 5 years, and...

Gears of War on the PC looks a lot better than that tech demo, Ondoval. I can easily go in the Gears editor and recreate that scenario. From UE3 earlier showings to a game released such as Gears, the artist made a lot of refinements to create a very high visual fidelity game.

As for the Samaritan demo it is phenomenal. Some of the effects used in the demo can be seen already by users using the UDK, primarily Bokeh Depth of Field. I made a thread about this months ago:

http://up.iranblog.com/Files7/509cffd67f5f40c9810e.jpg

http://up.iranblog.com/Files7/b29f5988a93946548a6f.jpg

http://up.iranblog.com/Files7/dbc34758ff974b8cb42d.jpg

http://up.iranblog.com/Files3/6697529a7d1840488ba2.jpg

http://img227.imageshack.us/img227/5171/image36k.jpg

http://img29.imageshack.us/img29/7049/image32x.jpg

http://img339.imageshack.us/img339/7518/image62e.jpg

http://forums.epicgames.com/showthread.php?t=743037