Oolark's forum posts
ppl actually speak in runescape
gamerchris810
While I'm not a fan of Runescape, you make a good point. Why is it that in so many MMORPGs no one chats? Everyone just hides in guilds with their friends. One MMO where I see a lot of chatting is WWII online...even though WWII online can be really frustrating to play sometimes.
I would say Crysis or Bioshock. Bioshock might have more intensive lighting than Cryisis because of all the water refracting and creating moving patterns in rooms with full dome windows. Crysis on the other hand has very intensive physics...and from what I have seen, physics require much more intensive calculations than lighting. Kind of a tie between Supreme Commander, Crysis, and Bioshock...but we will have to wait and see.
Supreme Commander is such a CPU eater >_>
The "fright moments" in DOOM 3 and F.E.A.R. became very predictable. In DOOM 3, if a room is wide and fairly clear you are most likely in for a fight. If the room is a narrow corridor or a ventilation shaft, expect a sudden but non-threatening fright such as a dead body falling from above. In F.E.A.R. almost every Alma moment was in a long hallway. I don't think fear has to be threat...I would like to see a game that is made to scare without a single enemy to kill...now that would require some serious artistic direction.
Although Bioshock looks like it'll capture that whole "You're hopelessly trapped here" feeling. As for a scary game I have played, System shock 2 got me with the robotic midwife machines :P
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