Look, I love good graphics as much as the next guy, but don't you people think that the consoles are going in the wrong direction here? It seems as though Nintendo is the only company that seems to "get it", instead of going for "bigger, better, faster, stronger", they go for "smaller, smarter, fun, unique". And their gamble seems to be paying off bigtime.
Gamespot did a special, where GameSpot's Vince Broady moderates a panel discussion titled "Graphics: Then & Now" which features Will Wright (creator of SimCity series, and The Sims), Jordan Mechner (creator of the original Prince of Persia) and Rand Miller (co-creator of Myst series) as speakers. In this panel discussion, Rand and Will said that one of the black holes of graphics is the tendency sometimes of developers to go too far into the "bigger, better, faster, stronger" thing and forget what games were all about: gameplay.
They mentioned that when 3D first came out, the games quality actually went down, because people were used to developing for and playing in 2D. They were so interested in making it 3D they forgot that the most important thing was that the game was fun to play. They drew a comparison to movies: when sound first came to movies, the movie quality went down, because actors who had spent a career in silent film were now stiff and uncomfortable, trying not to make a sound that might ruin the scene.
Nintendo is making a great effort in changing how games should be played. But the 360 and PS3 seem to be stuck in a deathlock on the graphics powerhouse medal; they want to be the biggest, best, fastest, strongest. Anybody else agree that this sort of graphical arms race comes at the cost of gamers everywhere?
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