OspreyDawn's forum posts
Well worth it my friend. Got it for half price too. My initial reaction.
I wrote a review for it! Except mine actually has a review score.
Jack may have took the Little Sisters, but 1 couldnt stay away from Rapture. It was her home, so she began kidnapping little girls from the East Coast and turned them into Little Sisters. She became the Big Sister, and looks out for them. You play as the first Big Daddy. Morning_RevivalIt stil seems really tacked on to me if you know what I mean though.
When I first played Bioshock, I was an immiture, shallow gamer. I admit that, but that was two years ago. I dismissed Bioshock and all it's glory maybe because I didn't fully understand it or didn't fully appreacite its depth and beauty.
Now it's 2009, and I've finished it, bought it and playing though it again. And what a game it is. I thouroughly enjoyed it and I have reviewed it here.
So what the hell is up with Bioshock 2? No Ken Levine? Revisiting Rapture even though Jack liberated it or enslaved it? Playing as a Big Daddy? WTF? This makes no sense, Bioshock's story never left room for a sequel, this seems like 2K's way of trying to make a quick buck and potentially ruin the franchise.
It looks too much of the same, so it looks like it will be relying on the story as it's selling point and that's what most journalists have put it down to. That's where the problem is, how can there be anything left to tell about Rapture? We've listened to all the diaries, we know how Rapture works, what else could be left to know that had a major outcome on the city as a whole?
Sorry if this sounds like a rant, it's more disbelief than anything else.
Does anyone else feel the same way?
Care to reiterate? I don't see a problem with a portable Halo. Because really, what game with the name Halo in it doesn't sell? And a portable one would be fun, I'd be able to take Halo anywhere and with platform as high selling as the iPhone and iPod Touch, it would sell sh*tloads, even if Microsoft is unwilling to admit it. Because after all look at the Zune; it's a joke. 2% market share to the iPods 75% is Mircrosoft really going to make a viable portable platform?I REEEEAAAALLLLYYYY hope that never happens...
Almighty-mints
This is what it would look like.
Halo, on the iPhone
I'm using Halo as just an example. Controls? Well that's the hard part. For this to work I think the iPhone would need a pressure sensitive screen (unless it already has one I wouldn't know; I don't own one.) for the controls I've chosen. The current tech in the iPhone now isn't fast to run this game at the moment (although it's close), but for future's sake, imagine the iPhone had a pressure sensitve screen and a faster chipset.
The cool thing about the iPhone is that in a couple of years it will be powerfull enough to run games like this, and with wi-fi and 3G, it'll be able to have online co-op and multiplayer too :)
Here's a list of controls I came up with, feel free to add ideas, as this control setup doesn't have to apply to just Halo, but it can to other future FPS title for the platform.
Right Stick:Look
Press Right Stick (Pressure Screen):Fire
Left Stick:Move/Strafe
Press Left Stick (Pressure Screen): Grenade
Tilt Forward:Zoom in
Tilt Back:Zoom out
Wave:Melee
Tap Ammo Count:Reload
Tap Grenade Icon:Switch grenade type.
Tap Crosshair:Flashlight
Tap Action Icon:Action
Lift Up:Jump
Lift Down:Crouch
What do you think? Could the iPhone be an alternative platform for a portable Halo/FPS game?
QFT, still fun though, but it's not the kind of game where I'm like "Hmm I feel like playing that sequence again." God I played so much Halo 1... :PYes, Bioshock was a great game but nobody ever seems to mention the terrible combat system. Am I the only one who thinks that this otherwise great game was marred by bad combat? This, to me, is the only thing really keeping the game from reaching 'masterpiece' status.
rattleheadxyz
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