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OspreyDawn

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#1 OspreyDawn
Member since 2008 • 283 Posts
I just don't think Bioshock 1 was the kind of game where a sequel was neccessary. It could have ended and remained with the integrity it developed when it was released. I think it should have been left alone as something to look back at when reminicing about awesome games. I think the whole point having the huge amount of mystery (in terms of the size of the city) was for it to left to the player to decide what happens.
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OspreyDawn

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#2 OspreyDawn
Member since 2008 • 283 Posts

Well worth it my friend. Got it for half price too. My initial reaction.

I wrote a review for it! Except mine actually has a review score.

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#3 OspreyDawn
Member since 2008 • 283 Posts
Jack may have took the Little Sisters, but 1 couldnt stay away from Rapture. It was her home, so she began kidnapping little girls from the East Coast and turned them into Little Sisters. She became the Big Sister, and looks out for them. You play as the first Big Daddy. Morning_Revival
It stil seems really tacked on to me if you know what I mean though.
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OspreyDawn

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#4 OspreyDawn
Member since 2008 • 283 Posts
Halo: Combat Evolved = Epicness Halo 2 = Epic Multiplayer Halo 3 = Meh Campaign & Awesome, but not amazing, multiplayer. It's more of a casual game that you keep coming back to more than anything else. That's my opinion.
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#5 OspreyDawn
Member since 2008 • 283 Posts

When I first played Bioshock, I was an immiture, shallow gamer. I admit that, but that was two years ago. I dismissed Bioshock and all it's glory maybe because I didn't fully understand it or didn't fully appreacite its depth and beauty.

Now it's 2009, and I've finished it, bought it and playing though it again. And what a game it is. I thouroughly enjoyed it and I have reviewed it here.

So what the hell is up with Bioshock 2? No Ken Levine? Revisiting Rapture even though Jack liberated it or enslaved it? Playing as a Big Daddy? WTF? This makes no sense, Bioshock's story never left room for a sequel, this seems like 2K's way of trying to make a quick buck and potentially ruin the franchise.

It looks too much of the same, so it looks like it will be relying on the story as it's selling point and that's what most journalists have put it down to. That's where the problem is, how can there be anything left to tell about Rapture? We've listened to all the diaries, we know how Rapture works, what else could be left to know that had a major outcome on the city as a whole?

Sorry if this sounds like a rant, it's more disbelief than anything else.

Does anyone else feel the same way?

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#6 OspreyDawn
Member since 2008 • 283 Posts

I REEEEAAAALLLLYYYY hope that never happens...

Almighty-mints
Care to reiterate? I don't see a problem with a portable Halo. Because really, what game with the name Halo in it doesn't sell? And a portable one would be fun, I'd be able to take Halo anywhere and with platform as high selling as the iPhone and iPod Touch, it would sell sh*tloads, even if Microsoft is unwilling to admit it. Because after all look at the Zune; it's a joke. 2% market share to the iPods 75% is Mircrosoft really going to make a viable portable platform?
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#7 OspreyDawn
Member since 2008 • 283 Posts
It's all because of Halo 1's masterful campaign and constantly balanced, fair and awesome gameplay. It defined a generation of FPS's on the consoles and continues to provide innovative ways of interaction and design. I wouldn't say Halo 3 is the best on 360, just the most popular, and for the reasons I've stated. But as a franchise? It's pretty hard to top it's consistency.
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OspreyDawn

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#8 OspreyDawn
Member since 2008 • 283 Posts

This is what it would look like.

Halo, on the iPhone

I'm using Halo as just an example. Controls? Well that's the hard part. For this to work I think the iPhone would need a pressure sensitive screen (unless it already has one I wouldn't know; I don't own one.) for the controls I've chosen. The current tech in the iPhone now isn't fast to run this game at the moment (although it's close), but for future's sake, imagine the iPhone had a pressure sensitve screen and a faster chipset.

The cool thing about the iPhone is that in a couple of years it will be powerfull enough to run games like this, and with wi-fi and 3G, it'll be able to have online co-op and multiplayer too :)

Here's a list of controls I came up with, feel free to add ideas, as this control setup doesn't have to apply to just Halo, but it can to other future FPS title for the platform.

Right Stick:Look

Press Right Stick (Pressure Screen):Fire

Left Stick:Move/Strafe

Press Left Stick (Pressure Screen): Grenade

Tilt Forward:Zoom in

Tilt Back:Zoom out

Wave:Melee

Tap Ammo Count:Reload

Tap Grenade Icon:Switch grenade type.

Tap Crosshair:Flashlight

Tap Action Icon:Action

Lift Up:Jump

Lift Down:Crouch

What do you think? Could the iPhone be an alternative platform for a portable Halo/FPS game?

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#9 OspreyDawn
Member since 2008 • 283 Posts

Yes, Bioshock was a great game but nobody ever seems to mention the terrible combat system. Am I the only one who thinks that this otherwise great game was marred by bad combat? This, to me, is the only thing really keeping the game from reaching 'masterpiece' status.

rattleheadxyz

QFT, still fun though, but it's not the kind of game where I'm like "Hmm I feel like playing that sequence again." God I played so much Halo 1... :P

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OspreyDawn

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#10 OspreyDawn
Member since 2008 • 283 Posts

How about a mutilation plasmid? Like a plasmid that does the same thing that Screaming Octopus does in MGS4, where you're able to control the person and screw with their skeletal structure.