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#1 PC_Otter
Member since 2010 • 1623 Posts

@ronvalencia said:

@PC_Otter said:

@ronvalencia:

But there is no guarantee that this will happen, and not all PC games, even multiplatform ones will support Mantle. Optimization for a console platform may also include GPGPU, whereas the PC version may have to rely on CPU brute SIMD force.

Remember that there are differing levels of optimization, and the introduction of any API requires giving up CPU cycles. I already stated previously that optimization doesn't mean having to touch code either. Having tighter control of the the LOD ranges on a console game may mean close enough parity to a PC version of a game, especially when only at 720p and 2x MSAA is quick on the 360.

1. For GpGPU, both PS4's GCN and R9-290/R9-290X shares similar 8 ACE units. The other GCNs has 2 ACE units. AMD's ACE units are equivalent to NVIDIA's HyperQ in GK110.

2. AMD Mantle's low API overheads solves GpGPU results being returned to the CPU within frame return issue. Read http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

That still doesn't address "yes we can do it, but we don't have to do it," especially if the dev has a limited budget.

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#2  Edited By PC_Otter
Member since 2010 • 1623 Posts

@ronvalencia: But there is no guarantee that this will happen, and not all PC games, even multiplatform ones will support Mantle. Optimization for a console platform may also include GPGPU, whereas the PC version may have to rely on CPU brute SIMD force.

Remember that there are differing levels of optimization, and the introduction of any API requires giving up CPU cycles. I already stated previously that optimization doesn't mean having to touch code either. Having tighter control of the the LOD ranges on a console game may mean close enough parity to a PC version of a game, especially when only at 720p and 2x MSAA is quick on the 360.

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#3  Edited By PC_Otter
Member since 2010 • 1623 Posts

LOL Console optimization isn't a myth. And a dual module (4 "core") AMD chip + 7870 will barely be competitive with a PS4 when more games are actually designed completely to the PS4's spec. A tri or quad-module AMD or 4 core Intel + 7950/7970 is a much better bet for a machine to last this entire generation.

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#4 PC_Otter
Member since 2010 • 1623 Posts

@imdaman4realz:

@imdaman4realz said:

@PC_Otter said:

I'm speaking more about all the vector processing capability that the EE has that the GC's CPU doesn't.

The GC was in some ways more powerful than the xbox in real world results. The GC could push more polygons than the Xbox.

In some ways, sure, I would expect the GC to actually have some advantages in processing versus the Xbox (namely CPU integer performance), though I don't believe you on the polygon counts. The PS2 had the absolute highest of the three when it came to that parameter when considering both vector units.

But draw those polygons, then light, texture, apply bump/normal mapping, shadows, etc and then the XGPU pretty much wipes the floor with the GC and PS2.

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#5 PC_Otter
Member since 2010 • 1623 Posts

I'll let someone argue that Crysis is average, because in some ways it was. However, the original Far Cry to this day is still fun as hell to play. It got the shooting and gunplay just right and still feels pretty good to this day. It's a shame the Xbox and Wii Far Cry games never replicated the same feel.

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#6  Edited By PC_Otter
Member since 2010 • 1623 Posts

@nintendoboy16 said:

@PC_Otter said:

@locopatho said:

@nintendoboy16 said:

@locopatho said:

@mrintro said:

I still don't t think the Wii U was a bad idea. Since when has Nintendo been the graphically superior console ever? It's always been about putting gameplay innovation first.

NES, SNES, N64 and Gamecube. Nintendo used to be about both. The best games usually have both. You don't have to choose. That's just a fanboy defense.

When even THAT wasn't the most graphically superior, while the original XBOX was?

Superior to PS2.

In some ways. Shadow of the Colossus probably would've been more difficult on the GC.

Considering the disc space, I'm not surprised.

I'm speaking more about all the vector processing capability that the EE has that the GC's CPU doesn't.

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#7 PC_Otter
Member since 2010 • 1623 Posts

@locopatho said:

@nintendoboy16 said:

@locopatho said:

@mrintro said:

I still don't t think the Wii U was a bad idea. Since when has Nintendo been the graphically superior console ever? It's always been about putting gameplay innovation first.

NES, SNES, N64 and Gamecube. Nintendo used to be about both. The best games usually have both. You don't have to choose. That's just a fanboy defense.

When even THAT wasn't the most graphically superior, while the original XBOX was?

Superior to PS2.

In some ways. Shadow of the Colossus probably would've been more difficult on the GC.

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#8 PC_Otter
Member since 2010 • 1623 Posts

@Gue1: Or instead I could hold myself to a higher standard, which I intend to do.

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#9  Edited By PC_Otter
Member since 2010 • 1623 Posts

I thought more people realized that Apple has always been good at integrating different pre-existing technologies into really well executed devices. I understand the hate with all of Apple's patent suit filings, but I don't understand the ignorance.

This coming from someone who doesn't own a single Apple product, but owns an Apple influencedproduct (Samsung Galaxy S Blaze).

You guys are in denial.

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#10 PC_Otter
Member since 2010 • 1623 Posts

Gamers care about the performance because they are hoping devs take advantage of the better performance and produce better games. This includes hoping for better versions of multiplatform games like with BF4.