Changing Success is Unwise
by PL4YB3YOND on Comments
I was just as scared as anyone else when Sony unveild the 'Boomerang' type controller at E3 2005. In fact I was probably more irate than the average gamer, considering I've been playing with Sony's Dual Shock design ever since the Analog Controller released for the PlayStation. The original controller that released with the PlayStation(virtually the same layout except without analog sticks), was a bit of a flimsy product-- with overall good design, although it took me awhile getting adjusted too, and it felt rather cheap in manufacturing, although it got the job done. But looking at the photo's of this so-called new PlayStation controller, I was a bit scared mostly due to the fact that it's long curved handles, and overall it didn't look like it would fit very well in your hands, because the Boomerang's joystick's we're spread further apart-- to sum it up-- the design was too large. I was in fact, very relieved when Sony unveiled the SIXAXIS, as I got to behold something that screams out "PLAYSTATION", which is virtually the same design as the Dual Shock family. The sleekness, and the vibrant black looked more assuring, than the Boomerang. Because in fact it is. Since the PlayStation launched, nearly every other systems controllers we're changed in one way or another... Nintendo's console's always featured a new controller design with each systems launch. The SIXAXIS just doesn't represent Sony's next-generation PlayStation controller, but it also represents Sony's PlayStation brand as one of the most powerful icons in the game industry-- it represents a timeless design that's been in use for almost ten years. SIXAXIS After getting my hold on one, unpacking my PlayStation 3, I was quite surprised, the controller's classic design, and the feel we're rather in one word descirable: reassuring. Despite the negativity towards the SIXAXIS, feeling rather too light for gamer's tastes, or no rumble support, I was still behind it, due mostly on my behalf not being so crazy about the rumble feature. The controller is a beauty to behold, and using it in several games makes it feel so different yet-- so iccentric and revolutionary in design. It felt like your typical controller that you've been used to, except that it was indeed-- wireless, and senses your every move. The addition of motion-sensitivity is really unique, although it's no where near the Wiimote, but it's a step foward. As for the overall quality, if you ask me, I love it more than any controller available right now-- it's a comfortable, sleek, wireless, and rechargable, it is a controller that's on it's own level, personally. The tilt function took me awhile to get use too, but using it to control vehicles in the MotorStorm demo was a treat once you adjusted, and using it to shed off attacks in Resistance is bottomline fun. As for future integration with the tilt function is being utilized by game developer's, I am quite anxious to see how it will be implemented to maximize your gaming experience, and one title that has caught my eye, was Sony's Warhawk. Although not confirmed, I think the SIXAXIS could be put to good use in Capcom's upcoming Devil May Cry 4, as you could use it too evade would be attackers. As for the future of the SIXAXIS is just beginning-- and getting a bit of a sour taste but also a positive one, it could change the way how you play games-- but not like Nintendo's Wiimote. It could however bring new ideas, and experiences a long the way. It depends on Sony's interest in the SIXAXIS, and perhaps additional add-ons to change the way you play, on your PlayStation 3. Could Sony released some device that could go in sync with th SIXAXIS? You bet. Overall I am very pleased with Sony's new SIXAXIS, it's definitely a unique controller, although not as revolutionary as Nintendo's Wiimote-- but it could be beneficial on Sony's behalf just giving a bit of a taste of whats to come for gaming-- because overall I don't think all gamers are ready for a change as of yet, and the SIXAXIS delivers two experiences-- traditional gameplay, and future gameplay with certain limitations. As for the design-- although Sony never officially said the Boomerang was in fact the official controller, just a prototype, that it went back to it's traditional root-- giving PlayStation fans something familiar with a bit of a twist. Because after all-- changing success is unwise.
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