Everyone's a pervert. No exceptions.
Paleo_Orca's forum posts
It's been very fun testing the accuracy of the attachment. I just hope that Nintendo will implement the technology in their next wii-remote design, hopefully for the next console. Also, I'm really hoping to see the things I've been able to do in wii sports placed into the future games of their other franchises.
uh... it's a DS game.[QUOTE="Paleo_Orca"][QUOTE="finesse-gamer"]
Saying one of the few decent-looking wii games is overhyped is a sure fire way to get flamed.
finesse-gamer
still, same thing
Um... no?uh... it's a DS game.Saying one of the few decent-looking wii games is overhyped is a sure fire way to get flamed.
finesse-gamer
[QUOTE="idontbeliveit"][QUOTE="double_heist"] Compared to the Forza devs. Yeah.double_heistdo you mean the respectable in his criticisms part? Well, by seeing Forza devs' attitude towards Polyphony (saying Polyphony is stagnant and something similar to Forza will beat GT no matter what and something similar to "we need Forza to win the CNET polls therefore we're giving free gifts to those who vote!") and people actually defending their attitude is well... sad. Compare it with Ueda similarly saying "I have tried GTAIV and SMG but I say the game seems quite uninspired" was well... very mild to a simple critique. He didn't say "OMG ROCKSTAR AND NINTENDO ARE STAGNANT AND THEY DONT DESERVE AWARDS". Calling a game uninspired is the worst thing you can say about a game without it sounding bad. It's basically telling the developer that they didn't put their heart into it. Which I think many people would disagree with. GTA4 and SMG were definitely worked on for the fun factor and making sure the player has a good experience. Both are well-polished and that shows the player that the developer cared about the game. Calling it uninspired is like telling an artist that his incredibly detailed mural he worked on for days doesn't have any heart in it. Do you see what I'm getting at?
I just don't want digital distrubution to become the standard because I like having a physical object (a real, working hard copy) to represent my game in my collection.
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