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Philmon

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#1 Philmon
Member since 2003 • 1454 Posts
[QUOTE="TheGuardian03"]Anyone have tomb raider gameplay video? I haven't seen that part.

Did not do much for me. It looks like they have gone in a more action direction instead of the old puzzle platforming. http://www.gametrailers.com/video/e3-2012-tomb-raider/730937
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Philmon

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#2 Philmon
Member since 2003 • 1454 Posts

Wow that came out of nowhere. I was totaly blindsided.

http://www.gametrailers.com/video/e3-2012-zeno-clash-2/730881

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#3 Philmon
Member since 2003 • 1454 Posts
I came in here hype thinking you were talking about the wrestler. You can not begin to imagine the depth of my disappointment.
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#4 Philmon
Member since 2003 • 1454 Posts
Glad to see they finally found a solution to the age old problem facing fighting games based on DC Comic book characters' huge gulf in power between the most powerful and least powerful characters in the DC universe by giving all the characters Superman level strength and toughness.
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#5 Philmon
Member since 2003 • 1454 Posts

Here, if anyone is interested (needs to be activated through Steam).

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#6 Philmon
Member since 2003 • 1454 Posts

[QUOTE="jakes456"]

The original Manhunt that I own on PS2 is probably one of the goriest games I have played. Some of the exectuions with the crowbar, bags, and axes are over the top.

I always thought Fallout 3 and New Vegas did dismemberment the best. Espicially slow motion kills with VATS.

Diablo 3 is also quite good.


I wish more games had dismemberment.

bussinrounds

I prefer the death animations in the older Fallouts.

In Fallout 1 and 2, the deaths were quite graphic with blood and guts spilling out. The animations for those killed by flame or laser based weaponry were excellent as well. Compare this to Fallout 3 where the death animations simply consisted of severed limbs coupled with gratuitous amounts of blood or victims turning into piles of goo. The 2d sprites in Fallout 1 and 2 provided for a more visceral and overall realistic death animation as opposed to the 3d models used in Fallout 3

Got to love those critical death animations. I don't know if you would consider it gory but you couldn't sneeze in DA:O without spraying everyone around you with blood.
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#7 Philmon
Member since 2003 • 1454 Posts
I would also recommend that you try out the demo for the Star Wolves games.
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#8 Philmon
Member since 2003 • 1454 Posts
COD (PC) COD 4 (PC) COD WAW (PC)
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#9 Philmon
Member since 2003 • 1454 Posts
One was released 4 years ago.
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#10 Philmon
Member since 2003 • 1454 Posts
[QUOTE="keybladegamer"]

Actually, I'd argue that what movie-tie ins need is longer development times. Often times they have at most 1 to 1 1/2 year development times, and typically the movie tie-in game has to be released before the movie comes out. That leaves the same amount of time to develop the game as it does to make the movie, which isn't very good considering games need longer development times than movies.

Cherokee_Jack
They aren't going to get longer development times. Tie-ins are inherently slaves to the movie's promotional schedule, so they need to make the most of the time and resources they get.

Instead of releasing movie tie-ins with the theatrical release of the movie, they should release it to coincide with the DVD/Blu-Ray release and make the game a prequel, sequel or side story and not a retelling of the movie. That would give the developers more time while still getting similar hype/coverage as releasing it to coincide with theatrical release.