I liked GTAV, but it had some pretty big flaws that stopped it from being a great game (for me, anyway): - The story was completely underwhelming (Franklin is a dead weight, Michael's sections drag, the heist elements are undercooked, and it all built up to...nothing in particular); - The wanted system wasn't fun this time around; - There wasn't much to *do* out in the world, besides a handful of side missions (I mean, you could play tennis, but what's the point?); - Money was completely useless once you've bought a few guns and nice clothes; - The combat system still sucked.
I mean, it was fun joyriding for a while, but I mostly just played it for the story (which wasn't worth it in the end), and didn't see any point in continuing to play it afterwards.
Having said that, Sleeping Dogs isn't brilliant either. It has some fun ideas, but I think I quit around the time I had to stop a rival gang from hijacking a wedding cake.
Read the review. Mark explains why the absurd story isn't a con:
"The story stitching it all together is utter nonsense, but fittingly so, because its absurdity serves as way to push you into ever more outlandish battles"
Some people consider the absurd storytelling to be a plus - especially for a completely over-the-top beat-em-up like this. Not every game needs to be Planescape Torment.
"As of the end of 2012, Bayonetta was Platinum's best seller, moving over a million units. But Minami says that's not good enough. "Bayonetta didn't sell what we wanted it to sell," he says. "We were hoping it was going to do a little bit better than that, though you can't put it all on the game itself. I think there were a lot of issues with when it came out, the kind of marketing behind it.""
The game sold okay, but apparently not well enough to make Sega interested in a sequel. Also, even though the game sold over a million copies - I have to wonder how many of them happened after the game received deep price cuts?
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