Great Players Make Games Matter - D.I.C.E. 2012
EA chief creative officer Richard Hilleman likens developers to cheerleaders as he asks D.I.C.E. 2012 attendees where they'd be without famous ping-pong players.
EA chief creative officer Richard Hilleman likens developers to cheerleaders as he asks D.I.C.E. 2012 attendees where they'd be without famous ping-pong players.
Did the creators of Psychonauts and Brutal Legend just Kickstart a new way to make games?
The Elder Scrolls V caps a big night by winning multiple categories, top honors at the Interactive Achievement Awards.
Twisted Metal creator David Jaffe gives a presentation on why games shouldn't tell stories.
Bethesda creative director Todd Howard says PC edition of blockbuster open-ended RPG has sold multiple millions of copies, runs down lengthy list of features that could be coming to The ...
[UPDATE] Psychonauts studio sets up Kickstarter project to raise $400,000 for an old-school adventure game; backers to receive early access to game, documentary from team behind Minecraft: The Story of ...
Xbox 360 Call of Duty Elite paid subscribers to get access to Overwatch New York City skyscraper level later this month.
Xbox 360 maker acknowledges "surge of personal information being compromised and sold," suggests changing passwords and not putting info on social networks.
CD Projekt Red managing director says the studio's plan is to give players reasons to buy their games new and keep them instead of trading them in.
LucasArts' motion-sensing action game arrives day-and-date with limited edition hardware, will include Galactic Dance Off mode with Star Wars-themed pop songs.
Sequel to 2011's children's toy/game hybrid arriving this year with bigger figures, more areas; all original characters compatible with new game.
[UPDATE] Markus "Notch" Persson says he is "serious" about helping Double Fine boss Tim Schafer get sequel to 2005 adventure game off the ground.
Double Fine Productions founder explains what drove his studio from frontline retail games like Brutal Legend to downloadable fare like Double Fine Happy Action Theater.
Bethesda Softworks puts a release date on eagerly anticipated mod tools for PC version of its open-ended role-playing game The Elder Scrolls V.
Creators of Asteroids, Missile Command, Battlezone, and more team with Seamus Blackley for mobile and social focused studio; THQ signs on to publish multiple projects.
Publisher's antipiracy scheme will prevent customers from playing some of its Mac and PC games for an undetermined period of time during server transition starting February 7.
Beleaguered company "actively looking" for publishing partners to launch Dark Millennium Online, taking realistic approach to required financial commitment.
As much as we might rail against the idea of the Next Xbox blocking used games from being played, the fight for consumer rights in the game industry is already ...
Darksiders II set for June, Devil's Third and Metro: Last Light hit early next year as publisher posts results that led to layoffs, killing of kids' games business.
THQ details $17 bundle including 11 new fighters, 10 vintage UFC fights, and instant access to all unlockables; Season Pass free to those who preorder from publisher's online store.
Publisher confirms scope of layoff plans, reduces Brian Farrell's salary from nearly $720,000 to about $360,000, trims possible severance package payout.
EA posts net loss of $205 million as hits reach new milestones; Origin digital distribution service reaches 9.3 million user base and rakes in $100 million over 2011.
Rock Band studio's Alex Rigopulos revealed as the top contributor to comedian's Americans for a Better Tomorrow, Tomorrow organization.
Bethesda missed its January launch window for the Elder Scrolls V modding tools, but says free add-on's Steam debut isn't far off.
Games for Sony's new handheld apparently will be offered in digital form on PlayStation Network for 10 percent less.
Director Takeshi Miike uses film festival premiere to reveal Capcom's legal eagle flying to theaters around the world with region-specific dubbing and subtitles.
Rovio CEO Mikael Hed suggests games could learn from "the rather terrible ways" the music industry tried to fight piracy.
Next PlayStation unveiling not expected until after Microsoft has tipped its hand with the next Xbox, according to French magazine's interview with SCEE executive.
Game developers have always stood on the shoulders of giants. Or peeked over the shoulders of giants to copy off their tests.
$300 version of new handheld will now include free 8GB memory stick, PSN game, AT&T 3G data plan access; $350 First Edition preorders to receive just the PSN game and ...
Underwhelming reaction and concerns of customer confusion supposedly have the Mario maker weighing its options for a rebranding before this year's E3.
Crystal Dynamics believes "it would not be right" to bring latest Lara Croft revamp to Nintendo's next console as a port, leaves possibility for building one from scratch.
Pre-release trial for downloadable DC Comics-themed shooter now available for all PlayStation 3 users; Xbox Live version requires sign-up.
State agrees to reimburse Entertainment Software Association for fees incurred during violent game bill battle; some portion to be donated to after-school programs.
3DS outsells all other platforms combined; Nintendo's handheld accounts for four of top five best-selling games as mascot racer retakes top spot after a week in second.
Erector sets based on Epic Games' third-person shooter series reportedly due for August launch.
Activision lays out Modern Warfare 3 DLC release schedule for premium subscribers; plan calls for 12 new maps, six missions, and two modes through September.
Publisher abandoning its publishing efforts for children's titles, instead focusing on "key franchises"; Saints Row: The Third ships 3.8 million, new Company of Heroes confirmed.
Product listing proclaims next wave of action figures from BioWare sci-fi series to feature code for multiplayer add-ons for PC, Xbox 360 versions of game.
Splash Damage CEO promises upcoming games will explore new platforms, "take full advantage" of industry changes like free-to-play and mobile markets.
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