[QUOTE="karriston"]And chefstubbies, I really can't understand how you can call Dragon Quest's combat impressive, then go to say Blue Dragon's is boring? Dragon Quest is probably more monotonus than Dynasty Warriors...chefstubbies
I didn't say the combat specifically was impressive, I said the demo itself was impressive. I brought up Dragon Quest 8 because the demo played exactly as the real game did. DQ8's demo wasn't poorly thrown together expecting you to play and keep in mind that "the real game won't suck this bad, trust us!"
What I'm unimpressed with from what I saw in Blue Dragon (where combat is concerned sinse you pointed it out) is how bloody long each and every battle took. Every command I made took way way way too long to execute, because the characters were taking their sweet time standing there all dragon ball z style powering up or whatever so a shadow ghoul could battle for them. If there's one thing I always hear about from people that don't like turn based rpg's is that the battles take too long. So why'd the developers of Blue Dragon take a system that already takes long enough, and implement a way to make it take even longer?
You do realize that you could forgoe charging the attack so they would do the move selected instantly right? When they tell you to charge your attack by holding the A button you can just give it a quick tap and they will attack/cast a lot quicker than with charging(They will do less damage though obviously). In regards to the shadows, did you even read up on this game like, at all, before playing the demo? This was one of the first things announced about the game because it was integral to the story. I don't understand how this is a bad thing especially when everyone expecting the game(that actually had read up on it) realized it was classic JRPG with turn based combat.
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