Psychogamer18's forum posts

  • 21 results
  • 1
  • 2
  • 3
Avatar image for Psychogamer18
Psychogamer18

831

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#1 Psychogamer18
Member since 2004 • 831 Posts

Wow love all the people saying "another bland JRPG". Ya'll obviously have never played the other Tales games on GC/PS2. They are all very interesting and unique. Meh, guess I should have expected as much from a shooter infested console. Can't wait for this. It's being made by the team behindthe original Tales of Symphonia,hopefully we'll get our hands on a demo before its release.

Avatar image for Psychogamer18
Psychogamer18

831

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2 Psychogamer18
Member since 2004 • 831 Posts
I think the song is perfect for the game. I mean, it does make you want to crash into a wall whenever you hear it, right?
Avatar image for Psychogamer18
Psychogamer18

831

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3 Psychogamer18
Member since 2004 • 831 Posts
[QUOTE="SemiMaster"]

The accoustic air guitar thing that kid did at the lunch meeting was awesome though.

msjr78

The people clapping along was great. "Oh I love this song!" {click click click click click}

Easily one of the best parts of the episode.

Avatar image for Psychogamer18
Psychogamer18

831

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#4 Psychogamer18
Member since 2004 • 831 Posts

[QUOTE="karriston"]And chefstubbies, I really can't understand how you can call Dragon Quest's combat impressive, then go to say Blue Dragon's is boring? Dragon Quest is probably more monotonus than Dynasty Warriors...chefstubbies

I didn't say the combat specifically was impressive, I said the demo itself was impressive. I brought up Dragon Quest 8 because the demo played exactly as the real game did. DQ8's demo wasn't poorly thrown together expecting you to play and keep in mind that "the real game won't suck this bad, trust us!"

What I'm unimpressed with from what I saw in Blue Dragon (where combat is concerned sinse you pointed it out) is how bloody long each and every battle took. Every command I made took way way way too long to execute, because the characters were taking their sweet time standing there all dragon ball z style powering up or whatever so a shadow ghoul could battle for them. If there's one thing I always hear about from people that don't like turn based rpg's is that the battles take too long. So why'd the developers of Blue Dragon take a system that already takes long enough, and implement a way to make it take even longer?

You do realize that you could forgoe charging the attack so they would do the move selected instantly right? When they tell you to charge your attack by holding the A button you can just give it a quick tap and they will attack/cast a lot quicker than with charging(They will do less damage though obviously). In regards to the shadows, did you even read up on this game like, at all, before playing the demo? This was one of the first things announced about the game because it was integral to the story. I don't understand how this is a bad thing especially when everyone expecting the game(that actually had read up on it) realized it was classic JRPG with turn based combat.

  • 21 results
  • 1
  • 2
  • 3