@dr_vancouver: they shouldn't be allowed in any have sold to minors. It exploits the same psychological mechanics as gambling and is therefore just as dangerous and therefore just as worthy of regulation.
@solid_snake1461: what's this business about main focus? My point wasn't able what you were focused on, but about how ridiculous it is to be forced to pay merely for a chance at the item you really want. If I wanted a pair of jeans and the store forced me to buy my clothes from a slot machine, it would be an unfair and exploitative system. And it wouldn't matter whether the clothes were my main focus or whether something else was.
Second, regarding your example, I'd wager that that was not the *only* way to buy clothes from that store. If it was, then I'd say that it's bullshit too. And I'd also point out that there's a reason the vast majority of clothing store don't sell their clothes that way: people wouldn't stand for it.
@dragonsama: In general, I agree, but I think that this is exception to the rule. First, the whole point of Dark Souls is to overcome the game's difficulty by memorizing the boss's moves and perfecting your recognition and response to those moves. The difficulty is central to the experience.
The second thing I'd note is that while there's no easy/normal/hard settings, there absolutely are ways to make the games significantly easier if you're in need of help: you can summon other players or NPCs to help you out. It accomplishes effectively the same thing, without changing the enemies in any way that might undermine the experience.
@seanvwolf: They absolutely can win, they just need to play, erm, write better. Fallout New Vegas is beloved in large part because of hot handled choices, evil choices included.
The trouble with Fallout 3 is that the evil choices are cartoonishly over the top. Seriously the entire reason Megaton is destroyed is because... some guy in a tower finds it ugly. By contrast, while Ceasar is obviously evil he has real motivations and will defend his actions by appealing to real-world philosophers.
The trouble with "killing people for caps" is not that it's cartoonish or unmotivated (though you quickly become so rich that it is), but rather that it makes no difference to the story. In FO4 all the quest-centric NPCs are essential. So it's literally impossible to have any real affect on the world or even your experience by being evil. Megaton, for all it's flaws, at least changed the game.
I enjoyed both FO3 and FO4, but it's not like Bethesda's in some catch-22 here. We just want sensible evil choices that have an effect on the world. They don't even have to be FNV level: they can just give us some evil guilds like TES does.
@Deckard2323: There's zero evidence of that. There's no way Zenimax told them to sit on the Elder Scrolls for 7 years and counting. And, if Zenimax were exerting their will, we'd expect Bethesda to embrace short-sighted publisher pushed trends like loot boxes or microtransactions. And they really haven't.
I believe Bethesda when they say they want to work on stuff other than standard Fallout and Elder Scrolls games. But if they're going to do that, I wish they'd loan the license out to someone else.
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