@nastyhotpocket Assuming Microsoft does exactly the same thing this new gen as it did last one, I don't think I'd worry about Xbox 360's Live services ending until April 2018 (Live on Original Xbox wasn't wound down until over four years after Xbox 360 arrived).
@bunchanumbers @RandyAU93 I have a feeling the VAST majority of these planned releases will be digital-only arcade titles, a delivery service that was only in its infancy on the original Xbox console. Now, Microsoft can ship content without trying to take away shelf space from its newer machine.
@bunchanumbers @RandyAU93 I did look it up, and the last Microsoft-published title for the original Xbox (Fable: The Lost Chapters) was launched in October 2005, one month before Xbox 360 was launched.
@bunchanumbers As a reminder, Xbox 360 launched in November 2005. While I agree game support was limited after Xbox 360 launched (as it is for just about every console that sees a successor console launched), Xbox Live services for the original Xbox console remained up until April 2010.
@gatsbythepig For example, one's Xbox Live membership will function on both consoles. In fact, it is possible to have both online at the same time, according to Microsoft. One could be enjoying World Of Tanks on Xbox 360 while their Forza 5 drivatars are hard at work on Xbox One.
@Tigerbite2 The quickest, easiest solution would be to unlock Killer Instinct for all US Day One players. There is a demand for KI in this market, just like there's a demand for FIFA in Europe.
@aovannor You're working with your interpretation of what was said, and no amount of bloviating will change that. I know it's tough to hear, but it's the truth.
@Hop103 @ChiefFreeman How so? What Microsoft was proposing was a system not very much unlike Steam, which itself was ridiculed at launch but now held up as the gold standard for PC game sales.
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