I'm sure everybody and their mother has heard about the infamous Big 3? You haven’t, huh? Well let's put it this way:
A long time ago, in a press conference far...far away....
SEQUEL WARS
There were 3 magical game development Studios, one was called id, because they were known for making games of demented, insane potential and terror. Another was called Valve, because they built up all their creative pressure and released it in the one game they truly ever made on their own, the One Game to Rule them all. The third of these mighty clans was known by the name of Bungie, who, with the help of Microsoft, could reach out and touch the gamers of the world through the Xbox, extending their reach, only to bounce back into seclusion to make another riveting adventure.
Each game took many years in the making. Valve's was the longest, taking a mighty 6 years to heat to the temperature needed for expulsion from their labs and into a gaseous vapor known as Steam. They would make a gigantic leap into unknown territory, fighting not only law suits from their evil Parent Corporation, but also the assaults of rogue hackers, attempting to steal the precious, candy coated coding.
Next came the mighty id, who had to cook up the terrifying ideas in their mind. They had to construct the most powerful of all engines to date, and bring forth a might wrath from within. Terror and lighting was on their side. However, intrigue and game play not.
Bungie took the least amount of desired time, though also fell into the credo vested by Valve and id of”It shall be done, when it is done." They would later attack gamers with a destructive force of universe bending BEES and the most amazing add campaign for a game to date. The men of college who rarely played would touch this game with gentle caress as well, before throwing up in the toilet from their frat parties.
Finally, the forging of the Big 3 was complete, in the same year, and not far from the same time. First to appear was id's game of great Doom, and 3 fold at that. It shimmered, it glistened and it had all the bells and whistles of the finest looking game to date. However, fate had sealed the game to mediocre-amazing reviews. For some it was a godsend. For I, the analyst, it was mere child’s play, and outdated game play. Their world consisted of degrading amounts of imagination, and while the environment was beautiful, it was hardly visible to the naked eye, and lacked the life that was the true boost to games of recent years. Lifeless and dull, this game could be forgotten after the second hour, though it picked up its boots marvelously by the end. Deserving of praise? Perhaps some, but in no way a TRUE revolution, hopefully someone, someday will put the pieces together and use this engine for the true good of humanity.
Upon disappointment faced with the Doom 3, I doubted how well the other games would fair. But surely enough, I was soon satiated with slight hope from the add campaign of the might Halo 2, Bungie’s glorious virtuoso. To defeat an alien invasion that threatened the existence of humanity and that of the universe as well, I found myself in tears the day it was released. I purchased a shiny, metallic casing, and with it a Guide of Strategy that could help me vanquish any perilous evil-doers if need be. Luckily, though unfortunately for me, there was little challenge in this duel of species, as it mostly consisted of Up-Close-and-Personal Dual Wielding fighting, which was fun, though tedious and sometimes downright boring. An emphasis on grenade combat was lost, and so were the long range, well plotted guerrilla tactics of old. Muddling through the story was a sorrowful task, and when left hanging at the end, it was truly not for the best, as I had felt I had accomplished very little over the ten hours of play, left hanging for a third chapter, and disinterested in that. Fortunately for Bungie, the game contained something miraculous that would keep the Analyst coming back for more- A game where you could challenge other players from great distances in truly epic (though sometimes annoyingly repetitive) battles of pride and honor. With sword in hand I dash upon the rock the brains of my foes, and valiantly go to obtain the flag that is so rightly ours! It disappointed to great amounts in its promising campaign, but since the forces of evil, be they Red or Blue, never sleep, neither shall I as long as I can play over the Live Net.
So two shoddy campaigns, and one multiplayer disaster, but with a gem in all this rough of monotonous and boring blandness, I find the game that could rule the year. Sequel to one of the most cherished and influential games of the late 20th millennium, Half Life 2 certainly had more than half of a whole going for it. Terror ran through the veins of the Analyst, as I feared that the campaign, the mainstay of the game, would sink down into the depths of hell with Doom 3, or float high up into the lackluster monotony that was Halo 2’s heavens (and alien space ships). The Marine had failed in his mission to deliver, and Master Chief, the hero of the global union was almost nowhere in sight, relying on Keith David for entertainment, I feared that the mightiest college graduate and PH.D of them all, one Gordon Freeman would fail me as well, crowbar in hand or not.
Love be to the gods of gaming! Gordon went on his Odyssey with little error about it! He fought a mighty war against armies of terrifyingly emotionless foes, contrasted by the loving people who gave him strength and medkits. Their faces moved with masterful levels of emotion, be it rage, fear, love, or hate. He started in his dystopian world of which all humanity fears, being enslaved and neutered from their desires and needs, and rose to the top, using crowbar, shotgun, and manipulator to strike out, burst through, and throw destruction into the wake of the enemy forces. An amazing tale from start to finish, letting the gamer feel enraptured by warm life, and amazing environments, so beautifully designed and functionally sound, surpassing those of Doom 3 and Halo 2 by the light years even the greatest Covenant fleet had traveled. Boss fight where your best resource and ultimate weapon was your mind, or rocket launcher, and pace that gave the most breathtaking of sequences the vision and drive that was needed in a world of stale gaming.
One fought the legions of hell. One fought the greatest army of alien species ever assembled. And one fought the enslaving forces of humanities most feared enemy- the unknown. One left as a sole survivor, the other’s fate abhorrently undetermined, and the finals a success, but in ways mysterious. All 3 men braved great odds, but in the end only one truly came out on top with a hoot, a holler, and a crowd of screaming gamers shouting “GAME OF THE YEAR, GAME OF THE YEAR!”
That game, my friends, was Half Life 2.
The End
So there you have it folks, a tale as long as the games, almost, and with the story told its time for me to leave. I hope you all agree in the Analyst, with his mighty know how, and his decision. Half Life 2 clearly had the most imagination and drive to succeed of the 3, and even though we had to wait longer for it than the other two, it was truly worth its mettle. The graphics might not have had all the tricks and abilities of Doom 3’s new engine, but Valve found the loophole to surpass that- ARTISTIC CREATIVITY. Halo 2 was undoubtedly the most epic, but failed to do what all good epics are made for- Give the hero a good pat on the back for succeeding where no one else could. Valve also ended on a cliffhanger with Half-Life 2, but you truly did something worthwhile and you knew what and who you were fighting for, unlike the empty cities of Halo 2. (Seriously, they could have thrown in a news cast or something about the Covenant attack, instead of always focusing on the Arbiter).
Oh, and of the 3, the only one I’ve had a TRULY itching desire to go back and play, and still don’t feel bored while doing so, is Half Life 2. Sure it doesn’t have a multiplayer of its own (we’re not counting CS Source here, fellas) but it’s the most inventive and fleshed out world of any first person shooter, possibly any world ever created. You could have fun just picking up random things and throwing them at your comrades, almost ANY random thing, for hours, and then after that, fight an army with one of your own, made up entirely of giant, ferocious bugs. What’s not to like? That’s right, nothing. And that’s why Half Life 2 wins, hands down.
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