[QUOTE="Goupil418"]You always gotta run somewhere then run back from where you came from and run again to the other place.Frag_Maniac
In other words, they turned it into a run 'n gun CoD Space coop game. If you're not using sprint and dodge dives, you're either playing coop, on New Game + with some better weapons and upgrades, or are on a pretty low difficulty level.
This is not what survival horror games are supposed to be. Somewhere devs have forgotten that such games need pacing and suspense to be shocking and immersive.
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Because EA wanted to sell 5 million copies.
And after DS1 Visceral received many mails from cry babies that the game was too scary (well duh!) and that let them to go with the more action oriented approach. Look it up on google, DS2 was made less scary and more smoother deliberately because of complaints.
The immersion factor is here, In DS3, but the constant pointless horrendous bench grinding for a mere clusterphuck of space wasting info, +1 damage here, +1 here, oh.. wait let's not forget the shotgun with the nuclear spoorge tip, attached with a plasma and flame thrower and 9x sniper scope with Bio Shock Electricity on the side.Â
There is no class, no originality, no constant tension, no pure isolation horror, barely any nostalgia factor into it. The game has added some surprisingly excellent elements including the space exploration, ship traveling, various and miscellenious exciting polishes and some credible/decent entertainment value, but it's just way too lackluster in certain criterias to be even considered a prime Dead Space game.
Keep in mind, the roots of the game are still intact, but we all sort of knew this was going to turn into a mess once EA got its hands on it.
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